Maintenance: CGameMode layout split, needed to port the CGameMode constructor (fn_21217, 0xCCD880). Evidence is the ctor's own stores
Batch #9949 by ragnarok-clanker: no function's compiled code changes; checked with 289 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/UI/Window/UIWindowMgr.h.
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61aecaffdd
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00792cfe86
6 changed files with 61 additions and 47 deletions
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@ -3038,7 +3038,7 @@ void CGameMode::ReceiveExchangeItemAddAck(const unsigned char* data) {
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// FUNCTION: fn_21625
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void CGameMode::ReceiveExchangeRequestAck2(const unsigned char* data) {
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const auto* packet = reinterpret_cast<const ExchangeRequestAckPacket*>(data);
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const std::string& exchangeName = *reinterpret_cast<const std::string*>(&this->unknown_0130[0x18]);
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const std::string& exchangeName = this->exchangeName;
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switch (packet->result) {
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case 3: {
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this->SendMsg(40, 0, 0, 0, 0);
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@ -3090,7 +3090,7 @@ void CGameMode::ReceiveExchangeRequestAck(const unsigned char* data) {
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g_windowMgr.CloseWindow(10011);
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UIWindow* window = g_windowMgr.EnsureWindow(10011);
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if (window) {
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const std::string& exchangeName = *reinterpret_cast<const std::string*>(&this->unknown_0130[0x18]);
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const std::string& exchangeName = this->exchangeName;
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window->SendMsg(nullptr, 50, reinterpret_cast<std::intptr_t>(exchangeName.c_str()), 0, 0, 0);
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}
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break;
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