Decompile fn_17161 (UIWindowMgr::ConstrainSnap)
Batch #11722 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_17161 UIWindowMgr::ConstrainSnap: logic confirmed by peer review Peer-reviewed-by: Yommy, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 8 additions and 6 deletions
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@ -48,9 +48,11 @@ void UIWindowMgr::ConstrainSnap(UIWindow* window, int& dx, int& dy, int groupMem
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return;
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}
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int snapX = 0, snapY = 0;
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const bool root = g_snapMgr.IsRoot(window);
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for (auto& [other, rectangle] : this->snapRectangles) {
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for (auto it = this->snapRectangles.begin(); it != this->snapRectangles.end(); ++it) {
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auto& [other, rectangle] = *it;
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const bool connected = g_snapMgr.Connected(window, other);
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const bool otherRoot = g_snapMgr.IsRoot(other);
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const bool otherConnected = g_snapMgr.ConnectedToRoot(other);
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@ -65,15 +67,15 @@ void UIWindowMgr::ConstrainSnap(UIWindow* window, int& dx, int& dy, int groupMem
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}
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}
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rectangle.Snap(moving, x, y);
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if (x != 0 && needX) {
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rectangle.Snap(moving, snapX, snapY);
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if (snapX != 0 && needX) {
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needX = false;
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dx = x;
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dx = snapX;
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}
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if (y != 0 && needY) {
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if (snapY != 0 && needY) {
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needY = false;
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dy = y;
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dy = snapY;
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}
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if (!needX && !needY) {
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