From 00c4c286275d2693605b604e88cb00f3532c8ea6 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Sat, 7 Nov 2026 08:14:14 +0000 Subject: [PATCH] Decompile fn_23626 (CSession::SetFriendOffline) Batch #14085 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_23626 CSession::SetFriendOffline: logic confirmed by peer review Peer-reviewed-by: secret, KWDev, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Client/Session.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Client/Session.cpp b/Source/Client/Session.cpp index 4a0872676..cf33ff9c2 100644 --- a/Source/Client/Session.cpp +++ b/Source/Client/Session.cpp @@ -2201,7 +2201,7 @@ int CSession::SetFriendOffline(std::uint32_t accountId, std::uint32_t characterI member.offline = offline; if (g_serviceOptions.Get(165)) { if (member.name.empty() && g_modeMgr.GetGameMode()) { - member.name = LookupPlayerName(member.characterId); + member.name = static_cast(LookupPlayerName(member.characterId)); } char message[256];