Decompile 5 functions in Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectActor.cpp, ...
Batch #13047 by cremane: 0 byte-identical, 5 confirmed by peer review. - fn_21062 EffectActor::HasId: logic confirmed by peer review - fn_21069 EffectActor::LaunchEffect: logic confirmed by peer review - fn_21076 CGameActor::ShowPartyMemberEffect: logic confirmed by peer review - fn_21153 CGameActor::Slot15: logic confirmed by peer review - fn_21111 EffectActor::SendMsg: logic confirmed by peer review Peer-reviewed-by: gordaoprogramas, Toshiro, codeplay, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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6 changed files with 176 additions and 176 deletions
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@ -23,9 +23,9 @@ struct CAbleToMakeEffect : EffectActor {
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// FUNCTION: fn_20993
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CAbleToMakeEffect::~CAbleToMakeEffect() {
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if (!this->state.effects.empty()) {
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for (std::list<RagEffectState*>::iterator it = this->state.effects.begin(); it != this->state.effects.end(); ++it) {
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for (std::list<CRagEffect*>::iterator it = this->state.effects.begin(); it != this->state.effects.end(); ++it) {
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if (*it) {
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CRagEffect* effect = reinterpret_cast<CRagEffect*>(*it);
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CRagEffect* effect = *it;
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effect->SendMsg(this, 0x18, 0, 0, 0, 0, 0, 0);
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}
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}
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