Decompile 5 functions in Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectActor.cpp, ...
Batch #13047 by cremane: 0 byte-identical, 5 confirmed by peer review. - fn_21062 EffectActor::HasId: logic confirmed by peer review - fn_21069 EffectActor::LaunchEffect: logic confirmed by peer review - fn_21076 CGameActor::ShowPartyMemberEffect: logic confirmed by peer review - fn_21153 CGameActor::Slot15: logic confirmed by peer review - fn_21111 EffectActor::SendMsg: logic confirmed by peer review Peer-reviewed-by: gordaoprogramas, Toshiro, codeplay, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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6 changed files with 176 additions and 176 deletions
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@ -152,7 +152,7 @@ CRagEffect* EffectActor::LaunchEffect(int effectId, vector3d deltaPos, float rot
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effect->Init(this, effectId, deltaPos);
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->objects.push_back(effect);
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this->state.effects.push_back(&effect->state);
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this->state.effects.push_back(effect);
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return effect;
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}
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