Decompile 5 functions in Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectActor.cpp, ...

Batch #13047 by cremane: 0 byte-identical, 5 confirmed by peer review.

- fn_21062 EffectActor::HasId: logic confirmed by peer review
- fn_21069 EffectActor::LaunchEffect: logic confirmed by peer review
- fn_21076 CGameActor::ShowPartyMemberEffect: logic confirmed by peer review
- fn_21153 CGameActor::Slot15: logic confirmed by peer review
- fn_21111 EffectActor::SendMsg: logic confirmed by peer review

Peer-reviewed-by: gordaoprogramas, Toshiro, codeplay, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-06 14:54:31 +00:00
commit 024af60e85
6 changed files with 176 additions and 176 deletions

View file

@ -152,7 +152,7 @@ CRagEffect* EffectActor::LaunchEffect(int effectId, vector3d deltaPos, float rot
effect->Init(this, effectId, deltaPos);
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->objects.push_back(effect);
this->state.effects.push_back(&effect->state);
this->state.effects.push_back(effect);
return effect;
}