Decompile fn_19761 (CEffectPrim::CEffectPrim)
Batch #10562 by dori: 0 byte-identical, 1 confirmed by peer review. - fn_19761 CEffectPrim::CEffectPrim: logic confirmed by peer review Peer-reviewed-by: Yommy, Lumen, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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83c10a4748
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2 changed files with 133 additions and 131 deletions
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@ -14,136 +14,6 @@ EffectPrimitiveSlot::EffectPrimitiveSlot() {
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}
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}
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// INLINED
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EffectPrimitiveState::EffectPrimitiveState(RenderObjectState& render) {
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this->textures = nullptr;
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this->playWaveType = 0;
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this->playWaveName = 0;
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this->type = 0;
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this->count = 0;
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this->pattern = 0;
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this->renderFlag = 1;
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this->unknown_014C.x = 0;
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this->unknown_014C.y = 0;
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this->unknown_014C.z = 0;
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this->chRadiSpeed = 0;
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this->isDisappear = 0;
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this->unknown_0138 = 0;
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this->master = nullptr;
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this->chCnt = 0;
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this->unknown_01D8 = 0;
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this->stateCnt = 0;
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this->radius = 0;
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this->minRadius = 0;
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this->arcAngle = 36.0f;
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render.angle = 0;
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this->validAngle = 180;
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this->size = 1.0f;
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this->innerSize = 0;
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this->outerSize = 0;
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this->widthSize = 0.0f;
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this->heightSize = 0.0f;
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this->maxHeightSize = 100.0f;
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this->speed = 0.0f;
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this->sizeSpeed = 0.0f;
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this->radiusSpeed = 0.0f;
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this->outerSpeed = 0;
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this->innerSpeed = 0;
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this->longSpeed = 0;
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this->latiSpeed = 0;
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this->rollSpeed = 0;
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this->widthSpeed = 0.0f;
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this->heightSpeed = 0.0f;
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this->alphaSpeed = 0.0f;
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this->gravSpeed = 0;
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this->accel = 0.0f;
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this->sizeAccel = 0;
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this->radiusAccel = 0.0f;
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this->gravAccel = 0;
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this->longAccel = 0;
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this->latiAccel = 0;
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this->rollAccel = 0;
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this->outerAccel = 0;
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this->innerAccel = 0;
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this->widthAccel = 0;
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this->heightAccel = 0;
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this->red = 255;
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this->green = 255;
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this->blue = 255;
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this->redSpeed = 0;
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this->greenSpeed = 0;
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this->blueSpeed = 0;
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this->changePoint = -1;
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this->changeWidthSpeed = 0.0001f;
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this->changeHeightSpeed = 0.0001f;
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this->changeSpeed = 0.0001f;
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this->changeSpeed3d.x = 0;
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this->changeSpeed3d.y = 0;
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this->changeSpeed3d.z = 0;
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this->changeAccel3d.x = 0;
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this->changeAccel3d.y = 0;
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this->changeAccel3d.z = 0;
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this->changeWidthAccel = 0.0001f;
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this->changeHeightAccel = 0.0001f;
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this->changeAccel = 0.0001f;
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this->RGBCycleCnt = 0;
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this->RGBCycleDelay = 0;
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this->commonPattern = 0;
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this->longitude = 0;
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this->latitude = 0;
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this->roll = 0.0f;
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this->duration = 100;
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this->fadeInCnt = -1;
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this->fadeOutCnt = -1;
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this->argb = -1;
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this->alpha = 254.0f;
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this->alphaDelta = 1.0f;
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this->maxAlpha = 254.0f;
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this->minAlpha = 0;
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this->repeatAnim = 1;
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this->numSegment = 1;
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this->animSpeed = 4;
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render.previousAnimation = 0;
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render.curMotion = 0;
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this->totalTexture = 1;
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this->v1 = 0;
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this->unknown_02DC = 0;
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this->v2 = 1.0f;
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this->u2 = 1.0f;
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this->unknown_01C8[0] = 0;
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this->unknown_FA10 = 0;
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this->unknown_FA14 = 0;
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this->speed3d = {};
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this->orgPos = {};
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this->deltaPos = {};
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this->deltaPos2 = {};
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this->deltaPos3 = {};
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this->deltaPosAccel = {};
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for (vector3d& corner : this->segPos) {
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corner = {};
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}
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for (EffectPrimitiveRecord& record : this->records) {
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record.position = {};
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for (vector3d& corner : record.corners) {
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corner = {};
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}
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}
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for (RenderTriangle& triangle : this->triangles) {
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for (RenderVertex& vertex : triangle.vertices) {
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vertex = {0, 0, 0, 0, 0, 0xFF000000u, 0, 0};
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}
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}
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std::memcpy(this->transform, g_identityMatrix, sizeof(g_identityMatrix));
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std::memcpy(this->rotTransform, g_identityMatrix, sizeof(g_identityMatrix));
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std::memset(this->slots, 0, sizeof(this->slots));
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}
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// INLINED
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EffectPrimitiveState::~EffectPrimitiveState() {
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if (this->master) {
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