diff --git a/Source/Contents/Skills/SkillActionAlitea.cpp b/Source/Contents/Skills/SkillActionAlitea.cpp index 45d7a406..863ab521 100644 --- a/Source/Contents/Skills/SkillActionAlitea.cpp +++ b/Source/Contents/Skills/SkillActionAlitea.cpp @@ -455,8 +455,8 @@ void CSkillAction_Icing::SpawnIcing(CGameActor* target) { void CSkillAction_ThunderingBasic::Slot17(CGameActor* source) { if (source) { g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] { - const std::uint8_t bytes[] = {0xA3, 0x27, 0x76, 0xFB, 0xBD, 0xE0, 0xDD, 0x56, 0xB9, 0x28, 0x5C, 0xF4, 0xAD, 0xF1, 0xCE, 0x5C, - 0xBC, 0x10, 0x64, 0x95}; + const char bytes[] = {'\xA3', '\x27', '\x76', '\xFB', '\xBD', '\xE0', '\xDD', '\x56', '\xB9', '\x28', '\x5C', '\xF4', '\xAD', '\xF1', '\xCE', '\x5C', + '\xBC', '\x10', '\x64', '\x95'}; thread_local EncryptedName name(bytes); return name.Text(); }()), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);