Decompile 4 functions in Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, ...

Batch #2137 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_19923 CEffectPrim::RenderTeiRect: logic confirmed by peer review
- fn_19924 CEffectPrim::RenderTeiRect: logic confirmed by peer review
- fn_19925 CEffectPrim::RenderTeiRect: logic confirmed by peer review
- fn_19933 TransformVert: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
This commit is contained in:
ragnarok-clanker 2026-10-29 14:19:13 +00:00
commit 05882a0341
4 changed files with 516 additions and 0 deletions

View file

@ -16,6 +16,9 @@
#include "Contents/Actors/RenderObjectState.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/ScalarConversion.h"
#include "Render/Renderer.h"
#include "Render/Primitives/RenderPrimitive.h"
#include "Render/Projection/RenderProjection.h"
#include <bit>
#include <cmath>
@ -4401,3 +4404,19 @@ void CEffectPrim::Tei_TowardScreen(vector3d& vec1, vector3d& vec2, vector3d& vec
RotatePairY(vec3, rot0);
RotatePairY(vec4, rot0);
}
// OFFSET: 0x00BE7570
// FUNCTION: fn_19933
RenderVertex TransformVert(const matrix& view, const vector3d& position) {
RenderVertex vertex;
vertex.x = 0.0f;
vertex.y = 0.0f;
vertex.z = 0.0f;
vertex.rhw = 0.0f;
vertex.diffuse = 0;
vertex.specular = 0xFF000000;
vertex.u = 0.0f;
vertex.v = 0.0f;
g_renderer->viewport.Projection().Project(&position.x, view.values, vertex);
return vertex;
}