Decompile 2 functions in Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h
Batch #8618 by youko: 0 byte-identical, 2 confirmed by peer review. - fn_09882 UIPreviewEquipWnd::Slot15: logic confirmed by peer review - fn_09879 UIPreviewEquipWnd::UIPreviewEquipWnd: logic confirmed by peer review Peer-reviewed-by: gordaoprogramas, Tanke, aDw Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 65 additions and 3 deletions
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@ -20,8 +20,8 @@
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// OFFSET: 0x007F2F90
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// FUNCTION: fn_09879
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UIPreviewEquipWnd::UIPreviewEquipWnd(UIWindowContext& windows, UIFrameContext& frames)
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: UIFrameWnd(windows, frames, 1), saved(nullptr), m_render(nullptr), m_leftButton(nullptr), m_rightButton(nullptr), unknown_00C4(0) {
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UIPreviewEquipWnd::UIPreviewEquipWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls)
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: UIFrameWnd(windows, frames, 1), saved(nullptr), m_render(nullptr), m_leftButton(nullptr), m_rightButton(nullptr), unknown_00C4(0), m_controls(&controls) {
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}
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// OFFSET: 0x007F3090
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@ -70,6 +70,64 @@ void UIPreviewEquipWnd::DrawCharacter() {
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}
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// OFFSET: 0x007F38A0
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// FUNCTION: fn_09882
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void UIPreviewEquipWnd::Slot15(int width, int height) {
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UIButtonContext& controls = *this->m_controls;
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this->AddBaseButton(controls);
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this->AddCloseButton(controls, "", 0);
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UIStaticText* shadow = new UIStaticText(*this->m_context, controls);
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shadow->SetSize(
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this->TextWidth(this->m_context->fonts, this->m_context->locale, LookupMessage(0xB90), 0, 0, 12, 0, 0),
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this->TextHeight(this->m_context->fonts, this->m_context->locale, LookupMessage(0xB90), 0, 0, 12, 0, 0)
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);
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shadow->SetText(LookupMessage(0xB90), 0);
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shadow->SetColor(255, 255, 255);
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shadow->Move(19, 4);
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this->AddChild(shadow);
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UIStaticText* title = new UIStaticText(*this->m_context, controls);
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title->SetSize(
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this->TextWidth(this->m_context->fonts, this->m_context->locale, LookupMessage(0xB90), 0, 0, 12, 0, 0),
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this->TextHeight(this->m_context->fonts, this->m_context->locale, LookupMessage(0xB90), 0, 0, 12, 0, 0)
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);
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title->SetText(LookupMessage(0xB90), 0);
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title->Move(18, 3);
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this->AddChild(title);
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if (!g_modeMgr.GetGameMode() || !static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene) {
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return;
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}
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this->m_render = new CCharacterRender(width, height);
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this->SyncFromPlayer();
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this->m_leftButton = new UIBitmapButton(*this->m_context, controls);
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this->m_leftButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_l_out.bmp", 0, 0);
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this->m_leftButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_l_over.bmp", 1, 0);
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this->m_leftButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_l_press.bmp", 2, 0);
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this->m_leftButton->SetSize(this->m_leftButton->BitmapWidth(), this->m_leftButton->BitmapHeight());
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this->m_leftButton->Move(13, 151);
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this->m_leftButton->SetId(0x180);
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this->AddChild(this->m_leftButton);
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this->m_rightButton = new UIBitmapButton(*this->m_context, controls);
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this->m_rightButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_r_out.bmp", 0, 0);
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this->m_rightButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_r_over.bmp", 1, 0);
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this->m_rightButton->SetBitmap("유저인터페이스\\equip_preview\\chr_arrow_rotate_r_press.bmp", 2, 0);
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this->m_rightButton->SetSize(this->m_rightButton->BitmapWidth(), this->m_rightButton->BitmapHeight());
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this->m_rightButton->Move(this->geometry.width - this->m_rightButton->BitmapWidth() - 13, 151);
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this->m_rightButton->SetId(0x181);
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this->AddChild(this->m_rightButton);
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this->unknown_00C4 = new UIBasicButton(*this->m_context, controls);
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this->unknown_00C4->Configure(80, LookupMessage(0xB9F));
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this->unknown_00C4->Move(static_cast<int>((this->geometry.width - this->unknown_00C4->geometry.width) * 0.5), this->geometry.height - 30);
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this->unknown_00C4->SetId(0x16B);
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this->unknown_00C4->invalidateParent = 1;
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this->AddChild(this->unknown_00C4);
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}
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// OFFSET: 0x007F3CD0
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// FUNCTION: fn_09883
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@ -7,10 +7,11 @@ class CCharacterRender;
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class UIBasicButton;
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class UIBitmapButton;
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struct PreviewEquipWndInfo;
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struct UIButtonContext;
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class UIPreviewEquipWnd : public UIFrameWnd {
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public:
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UIPreviewEquipWnd(UIWindowContext& windows, UIFrameContext& frames);
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UIPreviewEquipWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
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~UIPreviewEquipWnd() override;
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void Slot11() override;
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void Paint() override;
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@ -26,6 +27,9 @@ public:
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/* 00BC */ UIBitmapButton* m_leftButton;
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/* 00C0 */ UIBitmapButton* m_rightButton;
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/* 00C4 */ UIBasicButton* unknown_00C4;
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protected:
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UIButtonContext* m_controls;
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};
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#endif
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