Decompile fn_12680 (UIShortCutWnd::Paint)
Batch #10882 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_12680 UIShortCutWnd::Paint: logic confirmed by peer review Peer-reviewed-by: Yommy, dori, StrawberrysherbetIX Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 10 additions and 12 deletions
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@ -2,10 +2,13 @@
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#include "Render/Text/TextContext.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/SkinPalette.h"
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#include "Resource/TextureNames.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/SkinMgr.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "UI/Shortcuts/ShortcutCooldowns.h"
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#include "UI/Shortcuts/ShortcutGrid.h"
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@ -23,7 +26,7 @@ namespace {
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CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
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char path[200];
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std::sprintf(path, "%s%s", prefix, tail);
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return static_cast<CBitmapRes*>(resources.Load(path));
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return static_cast<CBitmapRes*>(resources.Load(Resolve(path)));
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}
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// INLINED
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@ -80,14 +83,9 @@ void UIShortCutWnd::Paint() {
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}
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if (grid.row != -1 && grid.hovered != -1) {
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CBitmapRes* chip = Load(resources, "\\colorchip.bmp");
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std::uint32_t color = 0;
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if (chip) {
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const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10 ? chip->image.pixels[10 + 10 * chip->image.width] : 0x00FF0000u;
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color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255);
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}
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window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(g_session.m_hotkeyPage), 24, 24, color);
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const SkinPaletteCell cell{2, 2};
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window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(g_session.m_hotkeyPage), 24, 24,
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SkinPaletteColor(resources, cell, g_skinInfo.Selected()));
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}
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g_session.m_mainCooldownIcons.clear();
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@ -116,7 +114,7 @@ void UIShortCutWnd::Paint() {
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char path[200];
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std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
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CBitmapRes* image = static_cast<CBitmapRes*>(resources.Load(path));
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CBitmapRes* image = static_cast<CBitmapRes*>(resources.Load(Resolve(path)));
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if (!image) {
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image = Load(resources, "\\item\\am_berserkpitcher.bmp");
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}
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@ -136,7 +134,7 @@ void UIShortCutWnd::Paint() {
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continue;
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}
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DrawItemIcon(window, resources, x, y, item, static_cast<unsigned char>(item.unknown_0060));
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DrawItemIcon(window, resources, x, y, item, item.identified);
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if (item.quantity != 0) {
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Count(window, x + 27, (y + 17), item.quantity);
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}
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@ -165,7 +163,7 @@ void UIShortCutWnd::Paint() {
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}
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const int x = 16 + 29 * column;
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DrawItemIcon(window, resources, x, y, item, static_cast<unsigned char>(item.unknown_0060));
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DrawItemIcon(window, resources, x, y, item, item.identified);
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if (item.quantity != 0) {
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Count(window, x + 27, (y + 17), item.quantity);
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}
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