Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from

Batch #11163 by ragnarok-clanker: no function's compiled code changes; checked with 226 compiled unit(s), including every includer of Source/Client/Application/UnhandledExceptionHandler.h, Source/Contents/ReputeMgrLoad.inl, Source/Render/RenderSystemBase.h, Source/UI/Lists/UIListBoxTemplate.h, Source/Utility/Async/NRecycleObject.h.
This commit is contained in:
ragnarok-clanker 2026-11-04 21:29:46 +00:00
commit 07897c8bea
138 changed files with 190 additions and 430 deletions

View file

@ -1560,8 +1560,6 @@ void CGameMode::ReceiveZoneServerChange(const char* mapName, std::int16_t x, std
this->ChangeZoneServer(mapName, x, y, ip, port, std::string());
}
// OFFSET: 0x00D3A1E0
// OFFSET: 0x00D272A0
// FUNCTION: fn_21688
void CGameMode::ReceiveActorStatusBlock(const unsigned char* packet) {
@ -2683,8 +2681,6 @@ void CGameMode::ReceiveChatEntries(unsigned char* data) {
window->SendMsg(nullptr, 0x1B, reinterpret_cast<std::intptr_t>("cancel"), 0, 0, 0);
}
// OFFSET: 0x00D795B0
// OFFSET: 0x00D7A200
// FUNCTION: fn_22189
void CGameMode::ReceivePacket0B73(const unsigned char* data) {
@ -4234,8 +4230,6 @@ void CGameMode::ReceiveStatusBonus(const unsigned char* data) {
}
}
// OFFSET: 0x00D27EC0
// OFFSET: 0x00D8A600
// FUNCTION: fn_22220
void CGameMode::ReceiveSwapEquipmentList(const unsigned char* data) {
@ -4450,8 +4444,6 @@ void CGameMode::ReceiveOpenStore(const unsigned char* packet) {
this->SendMsg(270, 0, 0, 0, 0);
}
// OFFSET: 0x00D3A770
struct ACTSTRUCT {
virtual ~ACTSTRUCT();
@ -4471,6 +4463,7 @@ struct ACTSTRUCT {
// OFFSET: 0x00D051F0
// FUNCTION: fn_21563
ACTSTRUCT::~ACTSTRUCT() = default;
// OFFSET: 0x00D3A770
// FUNCTION: fn_21779
void CGameMode::ReceiveSearchStoreOpen(const unsigned char* packet) {
g_session.unknown_5BE0 = packet[4];
@ -7019,8 +7012,6 @@ void CGameMode::ReceiveBuyingStoreOpenResult(const unsigned char* packet) {
}
}
// OFFSET: 0x00D316D0
// OFFSET: 0x00D4B050
// FUNCTION: fn_21863
void CGameMode::ReceiveItemObtainNotice(const unsigned char* packet) {
@ -7108,8 +7099,6 @@ void CGameMode::ReceiveBuyingStoreSellResult(const unsigned char* packet) {
g_windowMgr.CloseWindow(179);
}
// OFFSET: 0x00D31390
struct ReputePointEntry {
/* 0000 */ std::uint64_t id;
/* 0008 */ std::int64_t point;
@ -7196,7 +7185,7 @@ void CGameMode::RefreshEmotionPurchaseSchedule() {
manager->RefreshCommands();
}
// OFFSET: 0x00D17BF0
// OFFSET: 0x00D31390
// FUNCTION: fn_21733
void CGameMode::ReceivePartyItemPickupNotice(const unsigned char* packet) {
const std::uint32_t aid = *reinterpret_cast<const std::uint32_t*>(packet + 2);
@ -7408,6 +7397,7 @@ void CGameMode::ReceiveGuildPositionInfo(const unsigned char* packet) {
});
g_windowMgr.RefreshGuildWindows();
}
// OFFSET: 0x00D17BF0
// FUNCTION: fn_21597
void CGameMode::RefreshEmotionSaleSchedule() {
g_timeScheduler->sub_BA95F0(6);
@ -7756,8 +7746,6 @@ struct SkillFailurePacket {
static_assert(sizeof(SkillFailurePacket) == 0xE);
// OFFSET: 0x00D1E840
// OFFSET: 0x00D21220
// FUNCTION: fn_21654
void CGameMode::ReceiveBroadcastText(const unsigned char* data) {
@ -9154,7 +9142,7 @@ namespace {
static_assert(sizeof(ChatRoomMemberListPacket) == 0x8);
}
// OFFSET: 0x00D27420
// OFFSET: 0x00D1E840
// FUNCTION: fn_21636
void CGameMode::ReceiveSkillFailure(const unsigned char* data) {
const auto* packet = reinterpret_cast<const SkillFailurePacket*>(data);
@ -9566,6 +9554,7 @@ void CGameMode::ReceiveSkillFailure(const unsigned char* data) {
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(notice), 0xFF, 0xB, 0, 0);
}
// OFFSET: 0x00D27420
// FUNCTION: fn_21690
void CGameMode::ReceiveChatRoomMemberList(const unsigned char* data) {
const ChatRoomMemberListPacket* packet = reinterpret_cast<const ChatRoomMemberListPacket*>(data);
@ -10913,8 +10902,6 @@ struct EquipItemNoticePacket {
static_assert(sizeof(EquipItemNoticePacket) == 7);
// OFFSET: 0x00D50AA0
#pragma pack(push, 1)
struct MapMovePacket {
/* 0000 */ std::uint16_t packetType;
@ -11073,8 +11060,6 @@ void CGameMode::ApplyGuildStorageLog(std::uint16_t result, const std::vector<Gui
g_guildStorageLogs[2].clear();
}
// OFFSET: 0x00D5B3C0
// OFFSET: 0x00D5E930
// FUNCTION: fn_21967
void LaunchSkillCastEffect(CGameMode* mode, CGameActor* source, CGameActor* target, std::uint32_t targetAid, std::uint16_t skillId, short x, short y, int delay) {
@ -11170,7 +11155,7 @@ void LaunchSkillCastEffect(CGameMode* mode, CGameActor* source, CGameActor* targ
}
}
// OFFSET: 0x00D5B940
// OFFSET: 0x00D50AA0
// FUNCTION: fn_21887
void CGameMode::ReceiveEquipItemNotice(const unsigned char* data) {
const EquipItemNoticePacket* packet = reinterpret_cast<const EquipItemNoticePacket*>(data);
@ -11218,6 +11203,7 @@ void CGameMode::ReceiveEquipItemNotice(const unsigned char* data) {
}
}
}
// OFFSET: 0x00D5B3C0
// FUNCTION: fn_21964
void NoticeSkillUse(CGameActor* target, CGameActor* source, std::uint16_t skillId, unsigned char silent) {
if (silent == 1) {
@ -14980,10 +14966,6 @@ void CGameMode::ReceiveActorStateEntryNamedBody(const unsigned char* data) {
);
}
// OFFSET: 0x00D63D70
// OFFSET: 0x00D642F0
#pragma pack(push, 1)
struct RefineBroadcastPacket {
/* 0000 */ std::uint16_t packetType;
@ -16695,6 +16677,7 @@ void LaunchSkillActorEffect(CGameActor* actor, short x, short y, std::uint16_t s
return;
}
}
// OFFSET: 0x00D7B640
// FUNCTION: fn_22208
void CGameMode::ReceiveSkillUse(std::uint16_t skillId, int level, std::uint32_t sourceAid, std::uint32_t targetAid, bool result) {
CGameActor* source;