Decompile 4 functions in Source/UI/Buttons/UITextButton.cpp
Batch #14723 by Yommy: 0 byte-identical, 4 confirmed by peer review. - fn_11380 UIScrollBar4::Paint: logic confirmed by peer review - fn_11382 UIScrollBar_Custom::Paint: logic confirmed by peer review - fn_11385 UISlotBmpButton::Paint: logic confirmed by peer review - fn_11386 UIStaticItem::Paint: logic confirmed by peer review Peer-reviewed-by: secret, Tanke, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 16 additions and 16 deletions
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@ -1522,7 +1522,7 @@ void UIStaticItem::Paint() {
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}
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}
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this->DrawBitmap(0, 0, &bitmap->image, true);
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this->DrawBitmap(0, 0, bitmap, true);
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}
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// OFFSET: 0x0088F5C0
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@ -2068,11 +2068,11 @@ void UIScrollBar4::Paint() {
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std::string path = "유저인터페이스\\basic_interface\\";
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if (this->vertical == 0) {
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auto* track = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve((path + "scrollbar.bmp").c_str())));
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this->DrawBitmap(0, 0, track ? &track->image : nullptr, true);
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this->DrawBitmap(0, 0, track, true);
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const int offset = this->ThumbOffset();
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auto* thumb = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve((path + "scroll_bar.bmp").c_str())));
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this->DrawBitmap(offset, 0, thumb ? &thumb->image : nullptr, true);
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this->DrawBitmap(offset, 0, thumb, true);
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}
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this->minimumThumb = 0;
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@ -2089,7 +2089,7 @@ void UIScrollBar_Custom::Paint() {
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int top = 0;
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if (this->m_trackTop) {
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top = this->m_trackTop->image.height;
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this->DrawBitmap(0, 0, &this->m_trackTop->image, false);
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this->DrawBitmap(0, 0, this->m_trackTop, false);
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}
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int middle;
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@ -2099,21 +2099,21 @@ void UIScrollBar_Custom::Paint() {
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middle = this->m_trackMiddle->image.height;
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int y = top;
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for (int index = 0; index < (this->geometry.height - top) / middle; ++index) {
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this->DrawBitmap(0, y, &this->m_trackMiddle->image, false);
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this->DrawBitmap(0, y, this->m_trackMiddle, false);
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y += middle;
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}
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}
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if (this->m_trackBottom && (this->geometry.height - top) % middle > 0) {
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this->DrawBitmap(0, this->geometry.height - this->m_trackBottom->image.height, &this->m_trackBottom->image, false);
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this->DrawBitmap(0, this->geometry.height - this->m_trackBottom->image.height, this->m_trackBottom, false);
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}
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if (this->m_arrowUp) {
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this->DrawBitmap(0, 0, &this->m_arrowUp->image, true);
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this->DrawBitmap(0, 0, this->m_arrowUp, true);
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}
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if (this->m_arrowDown) {
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this->DrawBitmap(0, this->geometry.height - this->m_arrowDown->image.height, &this->m_arrowDown->image, true);
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this->DrawBitmap(0, this->geometry.height - this->m_arrowDown->image.height, this->m_arrowDown, true);
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}
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const int length = this->vertical == 0 ? this->geometry.width : this->geometry.height;
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@ -2123,7 +2123,7 @@ void UIScrollBar_Custom::Paint() {
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int thumbTop = 0;
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if (this->m_thumbTop) {
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thumbTop = this->m_thumbTop->image.height;
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this->DrawBitmap(0, thumb, &this->m_thumbTop->image, true);
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this->DrawBitmap(0, thumb, this->m_thumbTop, true);
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}
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if (this->m_thumbMiddle) {
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@ -2132,14 +2132,14 @@ void UIScrollBar_Custom::Paint() {
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if (count > 0) {
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int y = thumb + thumbTop;
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do {
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this->DrawBitmap(0, y, &this->m_thumbMiddle->image, true);
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this->DrawBitmap(0, y, this->m_thumbMiddle, true);
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y += step;
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} while (--count);
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}
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}
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if (this->m_thumbBottom) {
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this->DrawBitmap(0, thumbLength - this->m_thumbBottom->image.height + thumb, &this->m_thumbBottom->image, true);
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this->DrawBitmap(0, thumbLength - this->m_thumbBottom->image.height + thumb, this->m_thumbBottom, true);
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}
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}
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@ -3582,7 +3582,7 @@ void UISlotBmpButton::Paint() {
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bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\select_character_ver3\\img_buyslot2_select.bmp")));
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}
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if (bitmap) {
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this->DrawBitmap(0, 0, &bitmap->image, false);
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this->DrawBitmap(0, 0, bitmap, false);
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}
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}
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} else if (this->unknown_0128 == 1 && this->unknown_0124 == 1) {
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@ -3591,14 +3591,14 @@ void UISlotBmpButton::Paint() {
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const std::string path = std::format("유저인터페이스\\select_character_ver3\\img_{}_select{}.bmp", base, count);
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(path.c_str())));
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if (bitmap) {
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this->DrawBitmap(0, 0, &bitmap->image, false);
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this->DrawBitmap(0, 0, bitmap, false);
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}
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}
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}
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if (this->m_index == 0 && g_session.unknown_59BC == 0) {
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CBitmapRes* balloon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\select_character_ver3\\balloon.bmp")));
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this->DrawBitmap(this->geometry.width / 2 - 0x2e, 0x1a, balloon ? &balloon->image : nullptr, false);
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this->DrawBitmap(this->geometry.width / 2 - 0x2e, 0x1a, balloon, false);
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std::vector<std::string> lines;
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WrapPlainText(LookupMessage(0xaed), lines, 0x14);
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@ -3615,10 +3615,10 @@ void UISlotBmpButton::Paint() {
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if (info->unknown_00AA > 0 || info->unknown_00A6 > 0) {
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if (this->m_inRange) {
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\select_character_ver3\\buyslot_add_ons.bmp")));
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this->DrawBitmap(0, 0, bitmap ? &bitmap->image : nullptr, true);
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this->DrawBitmap(0, 0, bitmap, true);
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} else {
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\Add_Ons.bmp")));
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this->DrawBitmap(0x13, 0x19, bitmap ? &bitmap->image : nullptr, false);
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this->DrawBitmap(0x13, 0x19, bitmap, false);
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}
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}
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