Decompile fn_19193 (CSphereWindEffect::Slot04)

Batch #12772 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_19193 CSphereWindEffect::Slot04: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 00:41:57 +00:00
commit 0af7a67a05

View file

@ -149,7 +149,14 @@ void CSphereWindEffect::Slot04() {
}
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(segment - 1) / 21.0f;
quad.right = static_cast<float>(segment) / 21.0f;
particle->Render(quad);
}
}