Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
Batch #6022 by KWDev: 0 byte-identical, 3 confirmed by peer review. - fn_22341 AiHomunGetV: logic confirmed by peer review - fn_22342 AiMercenaryGetV: logic confirmed by peer review - fn_22347 AiSkillObject: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Lumen, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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3 changed files with 578 additions and 0 deletions
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@ -637,6 +637,8 @@ public:
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int MercSkillLevel(int skillId) const;
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int HomunSkillLevel(int skillId) const;
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CRenderObject* FindGameActor(std::uint32_t aid) const;
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bool sub_E1DE30(std::uint32_t aid);
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int sub_DDD2C0(const ITEM_INFO& item);
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const char* GetJobName(unsigned job, int sex);
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void InitJobNameTable(JobNameInitialization& context);
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int SyncUnknown0E98();
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@ -6,6 +6,8 @@
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#include "Contents/Actors/ActorStateFlags.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Contents/World/World.h"
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#include "File/File.h"
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#include "Network/Connection/Connection.h"
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@ -16,8 +18,10 @@
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extern "C" {
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#include <lauxlib.h>
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#include <lua.h>
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#include <lualib.h>
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}
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#include <cmath>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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@ -113,6 +117,38 @@ void CMercenaryAI::Shutdown() {
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}
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}
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// OFFSET: 0x00D9E590
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// FUNCTION: fn_22332
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int CMercenaryAI::Load(const char* path) {
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if (!path) {
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return 1;
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}
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if (this->state) {
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lua_close(this->state);
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this->state = nullptr;
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}
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this->state = luaL_newstate();
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if (!this->state) {
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return 2;
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}
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luaL_openlibs(this->state);
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this->RegisterFunctions();
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if (luaL_loadfile(this->state, path) == 0) {
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if (lua_pcall(this->state, 0, 0, 0) == 0) {
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return 0;
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}
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}
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char message[1024];
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sprintf(message, "%s\n", lua_tostring(this->state, -1));
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MessageBoxA(nullptr, message, "AI.lua error", 0);
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return 3;
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}
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// OFFSET: 0x00D9E690
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// FUNCTION: fn_22333
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int CMercenaryAI::Process(std::uint32_t aid) {
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@ -179,6 +215,49 @@ int CMercenaryAI::Process(std::uint32_t aid) {
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return 1;
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}
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int AiGetActors(lua_State* state);
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int AiTrace(lua_State* state);
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int AiGetTick(lua_State* state);
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int AiSkillGround(lua_State* state);
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int AiIsMonster(lua_State* state);
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int AiTraceAI(lua_State* state);
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int AiMoveToOwner(lua_State* state);
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int AiMove(lua_State* state);
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int AiGetMsg(lua_State* state);
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int AiGetResMsg(lua_State* state);
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int AiSkillObject(lua_State* state);
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int AiHomunGetV(lua_State* state);
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int AiMercenaryGetV(lua_State* state);
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int AiHomunAttack(lua_State* state);
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int AiMercenaryAttack(lua_State* state);
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int AiTraceValue(lua_State* state);
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// OFFSET: 0x00D9E890
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// FUNCTION: fn_22334
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void CMercenaryAI::RegisterFunctions() {
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lua_register(this->state, "GetActors", AiGetActors);
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lua_register(this->state, "Trace", AiTrace);
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lua_register(this->state, "GetTick", AiGetTick);
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lua_register(this->state, "SkillGround", AiSkillGround);
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lua_register(this->state, "IsMonster", AiIsMonster);
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lua_register(this->state, "TraceAI", AiTraceAI);
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lua_register(this->state, "MoveToOwner", AiMoveToOwner);
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lua_register(this->state, "Move", AiMove);
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lua_register(this->state, "GetMsg", AiGetMsg);
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lua_register(this->state, "GetResMsg", AiGetResMsg);
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lua_register(this->state, "SkillObject", AiSkillObject);
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if (this->kind == 0) {
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lua_register(this->state, "GetV", AiHomunGetV);
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lua_register(this->state, "Attack", AiHomunAttack);
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} else if (this->kind == 1) {
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lua_register(this->state, "GetV", AiMercenaryGetV);
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lua_register(this->state, "Attack", AiMercenaryAttack);
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}
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lua_register(this->state, "TraceValue", AiTraceValue);
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}
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// OFFSET: 0x00D9EAF0
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// FUNCTION: fn_22335
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int AiHomunAttack(lua_State* state) {
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@ -287,6 +366,395 @@ int AiGetTick(lua_State* state) {
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return 1;
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}
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// OFFSET: 0x00D9F2B0
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// FUNCTION: fn_22341
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int AiHomunGetV(lua_State* state) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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int property = static_cast<int>(lua_tonumber(state, 1));
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std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 2));
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CGameActor* actor = nullptr;
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if (aid == g_session.m_aid) {
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actor = mode->scene->player;
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} else {
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actor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(aid));
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}
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double result = 0.0;
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switch (property) {
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case 0:
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result = static_cast<double>(g_session.m_aid);
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break;
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case 1:
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case 13:
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if (actor) {
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if (aid != g_session.m_aid) {
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if (StateFlag06(actor->Slot13()) || StateFlag01(actor->Slot13()) || StateFlag02(actor->Slot13())) {
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lua_pushnumber(state, -1.0);
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lua_pushnumber(state, -1.0);
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return 2;
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}
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}
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int cellX = 0, cellY = 0;
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mode->WorldCell(actor->render.position.x, actor->render.position.z, cellX, cellY);
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int skillId = 0;
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int skillLevel = 0;
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if (property == 13) {
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skillId = static_cast<int>(lua_tonumber(state, 3));
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skillLevel = static_cast<int>(lua_tonumber(state, 4));
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}
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std::uint32_t homunAid = *reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5570[8]);
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if (actor->render.accountId != g_session.m_aid && !g_session.sub_E1DE30(actor->render.accountId)) {
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CGameActor* targetActor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(homunAid));
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if (targetActor) {
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int targetX = 0, targetY = 0;
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mode->WorldCell(targetActor->render.position.x, targetActor->render.position.z, targetX, targetY);
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int range = 0;
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if (skillId != 0) {
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range = mode->GetSkillAttackRange(skillId, skillLevel);
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}
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int clamped = ClampTargetAttackRange(homunAid, range);
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if (clamped > 0) {
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int dx = targetX - cellX;
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float dist = std::sqrt(static_cast<float>(dx * dx + (targetY - cellY) * (targetY - cellY)));
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double angle = std::acos((1.0f / dist) * static_cast<float>(dx));
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cellX = static_cast<int>(static_cast<float>(cellX) + std::cos(static_cast<float>(angle)) * static_cast<float>(clamped));
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cellY = static_cast<int>(static_cast<float>(cellY) + -std::sin(static_cast<float>(angle)) * static_cast<float>(clamped));
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if (!mode->IsValidCell(cellX, cellY)) {
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if (!mode->GetClosestValidCell(&cellX, &cellY)) {
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cellX = targetX;
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cellY = targetY;
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}
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}
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}
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}
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}
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lua_pushnumber(state, cellX);
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lua_pushnumber(state, cellY);
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return 2;
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}
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lua_pushnumber(state, -1.0);
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lua_pushnumber(state, -1.0);
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return 2;
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case 2:
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return 1;
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case 3:
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if (!actor) {
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result = -1.0;
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} else {
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result = static_cast<double>(actor->render.unknown_0070);
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}
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break;
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case 4: {
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int range = *reinterpret_cast<const int*>(&g_session.unknown_5620[4]);
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if (!actor || range == 0) {
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result = -1.0;
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} else {
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result = static_cast<double>(range);
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}
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break;
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}
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case 5:
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if (!actor) {
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result = -1.0;
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} else {
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result = static_cast<double>(actor->hitTargetAid);
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}
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break;
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case 6:
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case 14: {
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std::uint32_t skillId = static_cast<std::uint32_t>(lua_tonumber(state, 3));
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ClientSkills skills{
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g_session.m_skillBundle,
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g_session.m_homunSkills,
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g_session.m_mercSkills,
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g_session.m_additionalSkills,
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reinterpret_cast<const int&>(g_session.m_jobFlags),
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g_activeSkillEffects
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};
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CSkillInfo skill = skills.LookupFirst(skillId);
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if (!skill.available) {
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result = 1.0;
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} else {
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int range = skill.unknown_001C;
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if (property == 14) {
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int level = static_cast<int>(lua_tonumber(state, 4));
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range = mode->GetSkillAttackRange(skillId, level);
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}
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std::uint32_t homunAid = *reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5570[8]);
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result = static_cast<double>(ClampTargetAttackRange(homunAid, range));
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}
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lua_pushnumber(state, result);
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return 1;
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}
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case 7:
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if (!actor) {
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result = -1.0;
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} else {
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result = static_cast<double>(actor->GetEffectiveJob(-1) % 6000);
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}
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break;
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case 8:
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if (aid == g_session.m_aid) {
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result = static_cast<double>(g_session.unknown_5568);
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} else if (!g_session.IsHomunAid(aid)) {
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result = -1.0;
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} else {
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result = static_cast<double>(g_session.m_homunHp);
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}
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break;
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case 9:
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if (aid == g_session.m_aid) {
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result = static_cast<double>(*reinterpret_cast<const int*>(&g_session.unknown_5570[0]));
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} else if (!g_session.IsHomunAid(aid)) {
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result = -1.0;
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} else {
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result = static_cast<double>(g_session.m_homunSp);
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}
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break;
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case 10:
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if (aid == g_session.m_aid) {
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result = static_cast<double>(g_session.unknown_556C);
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} else if (!g_session.IsHomunAid(aid)) {
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result = -1.0;
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} else {
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result = static_cast<double>(*reinterpret_cast<const int*>(&g_session.unknown_55C8[0]));
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}
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break;
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case 11:
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if (aid == g_session.m_aid) {
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result = static_cast<double>(*reinterpret_cast<const int*>(&g_session.unknown_5570[4]));
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} else if (!g_session.IsHomunAid(aid)) {
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result = -1.0;
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} else {
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result = static_cast<double>(g_session.unknown_55D0);
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}
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break;
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default:
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return 0;
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}
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lua_pushnumber(state, result);
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return 1;
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}
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// OFFSET: 0x00D9F8E0
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// FUNCTION: fn_22342
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int AiMercenaryGetV(lua_State* state) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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int property = static_cast<int>(lua_tonumber(state, 1));
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std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 2));
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CGameActor* actor = nullptr;
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if (aid == g_session.m_aid) {
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actor = mode->scene->player;
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} else {
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actor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(aid));
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}
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double result = 0.0;
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switch (property) {
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case 0:
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result = static_cast<double>(g_session.m_aid);
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break;
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case 1:
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case 13:
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if (actor) {
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if (aid != g_session.m_aid) {
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if (StateFlag06(actor->Slot13()) || StateFlag01(actor->Slot13()) || StateFlag02(actor->Slot13())) {
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lua_pushnumber(state, -1.0);
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lua_pushnumber(state, -1.0);
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return 2;
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}
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}
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int cellX = 0, cellY = 0;
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mode->WorldCell(actor->render.position.x, actor->render.position.z, cellX, cellY);
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int skillId = 0;
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int skillLevel = 0;
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if (property == 13) {
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skillId = static_cast<int>(lua_tonumber(state, 3));
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skillLevel = static_cast<int>(lua_tonumber(state, 4));
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}
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std::uint32_t mercAid = *reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5620[8]);
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if (actor->render.accountId != g_session.m_aid && !g_session.sub_E1DE30(actor->render.accountId)) {
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CGameActor* targetActor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(mercAid));
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if (targetActor) {
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int targetX = 0, targetY = 0;
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mode->WorldCell(targetActor->render.position.x, targetActor->render.position.z, targetX, targetY);
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int range = 0;
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if (skillId != 0) {
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range = mode->GetSkillAttackRange(skillId, skillLevel);
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}
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int clamped = ClampTargetAttackRange(*reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5570[8]), range);
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if (clamped > 0) {
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int dx = targetX - cellX;
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float dist = std::sqrt(static_cast<float>(dx * dx + (targetY - cellY) * (targetY - cellY)));
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double angle = std::acos((1.0f / dist) * static_cast<float>(dx));
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cellX = static_cast<int>(static_cast<float>(cellX) + std::cos(static_cast<float>(angle)) * static_cast<float>(clamped));
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cellY = static_cast<int>(static_cast<float>(cellY) + -std::sin(static_cast<float>(angle)) * static_cast<float>(clamped));
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if (!mode->IsValidCell(cellX, cellY)) {
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if (!mode->GetClosestValidCell(&cellX, &cellY)) {
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cellX = targetX;
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cellY = targetY;
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}
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}
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}
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}
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}
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lua_pushnumber(state, cellX);
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lua_pushnumber(state, cellY);
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return 2;
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}
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lua_pushnumber(state, -1.0);
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lua_pushnumber(state, -1.0);
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return 2;
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case 2:
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return 1;
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case 3:
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if (!actor) {
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result = -1.0;
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} else {
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result = static_cast<double>(actor->render.unknown_0070);
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}
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break;
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case 4: {
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int range = *reinterpret_cast<const int*>(&g_session.unknown_5690[0]);
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if (!actor || range == 0) {
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result = -1.0;
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} else {
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result = static_cast<double>(range);
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}
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break;
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}
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case 5:
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if (!actor || actor->render.unknown_0070 == 3) {
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result = -1.0;
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} else {
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result = static_cast<double>(actor->hitTargetAid);
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}
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break;
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case 6:
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case 14: {
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std::uint32_t skillId = static_cast<std::uint32_t>(lua_tonumber(state, 3));
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ClientSkills skills{
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g_session.m_skillBundle,
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g_session.m_homunSkills,
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g_session.m_mercSkills,
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g_session.m_additionalSkills,
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reinterpret_cast<const int&>(g_session.m_jobFlags),
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g_activeSkillEffects
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};
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CSkillInfo skill = skills.LookupOther(skillId);
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if (!skill.available) {
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result = 1.0;
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} else {
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int range = skill.unknown_001C;
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if (property == 14) {
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int level = static_cast<int>(lua_tonumber(state, 4));
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range = mode->GetSkillAttackRange(skillId, level);
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}
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std::uint32_t mercAid = *reinterpret_cast<const std::uint32_t*>(&g_session.unknown_5620[8]);
|
||||
result = static_cast<double>(ClampTargetAttackRange(mercAid, range));
|
||||
}
|
||||
lua_pushnumber(state, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
case 8:
|
||||
if (aid == g_session.m_aid) {
|
||||
result = static_cast<double>(g_session.unknown_5568);
|
||||
} else if (!g_session.IsMercenaryAid(aid)) {
|
||||
result = -1.0;
|
||||
} else {
|
||||
result = static_cast<double>(g_session.m_mercenaryHp);
|
||||
}
|
||||
break;
|
||||
|
||||
case 9:
|
||||
if (aid == g_session.m_aid) {
|
||||
result = static_cast<double>(*reinterpret_cast<const int*>(&g_session.unknown_5570[0]));
|
||||
} else if (!g_session.IsMercenaryAid(aid)) {
|
||||
result = -1.0;
|
||||
} else {
|
||||
result = static_cast<double>(g_session.m_mercenarySp);
|
||||
}
|
||||
break;
|
||||
|
||||
case 10:
|
||||
if (aid == g_session.m_aid) {
|
||||
result = static_cast<double>(g_session.unknown_556C);
|
||||
} else if (!g_session.IsMercenaryAid(aid)) {
|
||||
result = -1.0;
|
||||
} else {
|
||||
result = static_cast<double>(g_session.m_mercenaryMaxHp);
|
||||
}
|
||||
break;
|
||||
|
||||
case 11:
|
||||
if (aid == g_session.m_aid) {
|
||||
result = static_cast<double>(*reinterpret_cast<const int*>(&g_session.unknown_5570[4]));
|
||||
} else if (!g_session.IsMercenaryAid(aid)) {
|
||||
result = -1.0;
|
||||
} else {
|
||||
result = static_cast<double>(g_session.m_mercenaryMaxSp);
|
||||
}
|
||||
break;
|
||||
|
||||
case 12:
|
||||
if (!actor) {
|
||||
result = -1.0;
|
||||
} else {
|
||||
int job = actor->GetEffectiveJob(-1);
|
||||
if (g_session.IsSkillIdInRange6018(job)) {
|
||||
result = static_cast<double>(job % 6017 + 1);
|
||||
} else {
|
||||
result = 1.0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_pushnumber(state, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA0630
|
||||
// FUNCTION: fn_22348
|
||||
int AiTrace(lua_State* state) {
|
||||
|
|
@ -549,6 +1017,56 @@ int AiIsMonster(lua_State* state) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA00D0
|
||||
// FUNCTION: fn_22344
|
||||
int AiMove(lua_State* state) {
|
||||
std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
|
||||
int x = static_cast<int>(lua_tonumber(state, 2));
|
||||
int y = static_cast<int>(lua_tonumber(state, 3));
|
||||
|
||||
if (!g_session.IsHomunAid(aid) && !g_session.IsMercenaryAid(aid)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
||||
CGameActor* actor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(aid));
|
||||
if (!actor) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!mode->IsValidCell(x, y)) {
|
||||
if (!mode->GetClosestValidCell(&x, &y)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int actorX = 0, actorY = 0;
|
||||
mode->WorldCell(actor->render.position.x, actor->render.position.z, actorX, actorY);
|
||||
|
||||
if (std::abs(x - actorX) + std::abs(y - actorY) < 25) {
|
||||
#pragma pack(push, 1)
|
||||
struct MoveNpcPacket {
|
||||
/* 0000 */ std::int16_t opcode;
|
||||
/* 0002 */ std::uint32_t aid;
|
||||
/* 0006 */ unsigned char dest[3];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
static_assert(sizeof(MoveNpcPacket) == 9);
|
||||
|
||||
MoveNpcPacket packet;
|
||||
packet.opcode = ID_CZ_REQUEST_MOVENPC;
|
||||
packet.aid = aid;
|
||||
packet.dest[0] = static_cast<unsigned char>(x >> 2);
|
||||
packet.dest[1] = static_cast<unsigned char>(((y >> 4) & 0x3F) | (x << 6));
|
||||
packet.dest[2] = static_cast<unsigned char>(y << 4);
|
||||
|
||||
CRagConnection& connection = GetRagConnection();
|
||||
connection.Send(g_packetLengths.FixedLength(packet.opcode), &packet);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA0260
|
||||
// FUNCTION: fn_22345
|
||||
int AiMoveToOwner(lua_State* state) {
|
||||
|
|
@ -593,3 +1111,59 @@ int AiSkillGround(lua_State* state) {
|
|||
mode->SendMsg(0x1a, 0, 0, 0, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// OFFSET: 0x00DA0420
|
||||
// FUNCTION: fn_22347
|
||||
int AiSkillObject(lua_State* state) {
|
||||
std::uint32_t aid = static_cast<std::uint32_t>(lua_tonumber(state, 1));
|
||||
unsigned int level = static_cast<unsigned int>(lua_tonumber(state, 2));
|
||||
std::uint32_t skillId = static_cast<std::uint32_t>(lua_tonumber(state, 3));
|
||||
std::uint32_t target = static_cast<std::uint32_t>(lua_tonumber(state, 4));
|
||||
|
||||
ClientSkills skills{
|
||||
g_session.m_skillBundle,
|
||||
g_session.m_homunSkills,
|
||||
g_session.m_mercSkills,
|
||||
g_session.m_additionalSkills,
|
||||
reinterpret_cast<const int&>(g_session.m_jobFlags),
|
||||
g_activeSkillEffects
|
||||
};
|
||||
CSkillInfo skill = skills.Lookup(skillId);
|
||||
if (!skill.available) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!g_session.IsHomunAid(aid) && !g_session.IsMercenaryAid(aid)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!IsFirstSkillRange(skillId) && !IsOtherSkillRange(skillId)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
||||
CGameActor* targetActor = nullptr;
|
||||
if (target == g_session.m_aid) {
|
||||
targetActor = mode->scene->player;
|
||||
} else {
|
||||
targetActor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(target));
|
||||
if (targetActor) {
|
||||
if (StateFlag06(targetActor->Slot13()) || StateFlag01(targetActor->Slot13()) || StateFlag02(targetActor->Slot13())) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CGameActor* actor = static_cast<CGameActor*>(mode->scene->GetGameActorByAID(aid));
|
||||
if (targetActor && (actor->render.unknown_0070 == 1 || actor->render.unknown_0070 == 0 || actor->render.unknown_0070 == 4)) {
|
||||
mode->SendMsg(0x45, skillId, target, level, 0);
|
||||
}
|
||||
mode->SendMsg(0x1a, 0, 0, 0, 0);
|
||||
|
||||
if (IsSupportSkill(skillId)) {
|
||||
lua_pushnumber(state, 1.0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,6 +17,8 @@ public:
|
|||
virtual ~CMercenaryAI();
|
||||
|
||||
explicit CMercenaryAI(int kind);
|
||||
int Load(const char* path);
|
||||
void RegisterFunctions();
|
||||
int Process(std::uint32_t aid);
|
||||
void Shutdown();
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue