Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
Batch #18562 by ragnarok-clanker: forced by an admin (31 lower score(s), 132 changed function(s)); checked with 230 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GameObject.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Actors/Skill.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Sound/SoundMaker.h.
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57 changed files with 1181 additions and 1251 deletions
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@ -1350,7 +1350,7 @@ void NotifyGameModeOptionFirst() {
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void RequestPlayerAction31() {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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if (CPlayer* player = mode->scene->player) {
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player->SendMsg(nullptr, AM_REQ_SIT, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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player->SendMsg(nullptr, AM_REQ_SIT, 0, 0, 0, 0, 0, 0);
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}
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}
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