From 0e4a99639191e6281ee3d6a56b80931b32b346d2 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 5 Nov 2026 21:09:43 +0000 Subject: [PATCH] Decompile fn_18974 (CSteal::Slot03) Batch #12558 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_18974 CSteal::Slot03: logic confirmed by peer review Peer-reviewed-by: Yommy, alisonrag, KWDev, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Effects/StealEffect.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Contents/Effects/StealEffect.cpp b/Source/Contents/Effects/StealEffect.cpp index 4822fce56..c21d9ab74 100644 --- a/Source/Contents/Effects/StealEffect.cpp +++ b/Source/Contents/Effects/StealEffect.cpp @@ -104,7 +104,8 @@ bool CSteal::Slot06() { // OFFSET: 0x00B4D290 // FUNCTION: fn_18974 void CSteal::Slot03() { - for (CSpriteParticle* particle : this->particles) { + for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { + CSpriteParticle* particle = *it; const vector3d origin = *reinterpret_cast(this->position); const float scale = particle->scale; float* params = &particle->unknown_0054;