From 0fac96381638448de2c66ea2bbf916c26f61d5b9 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 5 Nov 2026 23:39:56 +0000 Subject: [PATCH] Decompile fn_23879 (CSession::IsMonsterActor) Batch #12667 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_23879 CSession::IsMonsterActor: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Client/SessionPredicates.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Client/SessionPredicates.cpp b/Source/Client/SessionPredicates.cpp index 9c96c79c..44575353 100644 --- a/Source/Client/SessionPredicates.cpp +++ b/Source/Client/SessionPredicates.cpp @@ -59,7 +59,7 @@ int CSession::IsMonsterActor(CGameActor* actor) const { } const int job = actor->GetEffectiveJob(-1); - if ((job > 1000 && job < 4000) || (job >= 20021 && job <= 31999)) { + if ((job > 1000 && job < 3999) || (job >= 20021 && job <= 31999)) { return 1; }