Decompile fn_20144 (CRagEffect::SaintWing)
Batch #3216 by Lumen: 0 byte-identical, 1 confirmed by peer review. - fn_20144 CRagEffect::SaintWing: logic confirmed by peer review Peer-reviewed-by: eAthena, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 45 additions and 0 deletions
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@ -3933,3 +3933,43 @@ void CRagEffect::TexturedSlashLevel(const char* name, char kind) {
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}
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}
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}
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// OFFSET: 0x00C44940
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// FUNCTION: fn_20144
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void CRagEffect::SaintWing(const char* name) {
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this->render.position = this->state.parent->render.position;
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if (this->state.stateCnt != 0) {
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return;
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}
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this->state.unknown_11C84 = &CreateEffectParticle(*this, this->render, 131, 0.0f, 0.0f, 0.0f, WorldObjects())->state;
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this->state.unknown_11C84->renderFlag = 5;
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this->state.unknown_11C84->duration = this->state.duration;
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this->state.unknown_11C84->totalTexture = 1;
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AllocateTextures(*this->state.unknown_11C84);
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this->state.unknown_11C84->textures[0] = g_texMgr.Load(name, 0, false, true, false);
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this->state.unknown_11C84->size = 0.0f;
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this->state.unknown_11C84->slots[0].life = 0;
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this->state.unknown_11C84->slots[1].life = 0;
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this->state.unknown_11C84->slots[2].life = 0;
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this->state.unknown_11C84->slots[3].life = 0;
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this->state.unknown_11C84->slots[0].life = 1;
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this->state.unknown_11C84->slots[0].process = 0;
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this->state.unknown_11C84->slots[0].distance = 24.0f;
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this->state.unknown_11C84->slots[0].alphaB = 0;
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this->state.unknown_11C84->slots[0].height[0] = 0.0f;
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this->state.unknown_11C84->slots[0].flag1[0] = 0;
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this->state.unknown_11C84->slots[0].flag1[4] = 1;
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for (int i = 1; i < 21; ++i) {
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this->state.unknown_11C84->slots[0].height[i] = 0.0f;
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}
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}
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// OFFSET: 0x00C50E30
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// OFFSET: 0x00C51D80
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// OFFSET: 0x00C5B940
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// OFFSET: 0x00C5C450
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@ -112,6 +112,11 @@ struct CRagEffect : CRenderObject {
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void SMA(char flag);
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bool JobLvUp50(int angle);
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void Map_Pika(const char* name);
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void SaintWing(const char* name);
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void FirstAid();
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void GRANDCROSS2(char flag);
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void Magnum2(const char* name);
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void Map_MagicZone(const char* name, char type);
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void POISON(char flag);
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void Rainbow(const char* name, int unused);
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void BLIND(char flag);
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