Decompile 3 functions in Source/Contents/Actors/Player.cpp
Batch #12505 by Yommy: 0 byte-identical, 3 confirmed by peer review. - fn_22602 CPc::SendMsg: logic confirmed by peer review - fn_22647 CPc::Slot24: logic confirmed by peer review (already on main) - fn_22649 CPc::Slot23: logic confirmed by peer review (already on main) Peer-reviewed-by: gordaoprogramas, cremane, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
parent
e0f5140599
commit
145d506ad1
1 changed files with 176 additions and 164 deletions
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@ -4724,6 +4724,27 @@ void CPc::SendMsg(
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) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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switch (static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message)) {
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case 100:
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if (this->render.unknown_0070 == 0 || this->render.unknown_0070 == 6) {
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this->render.curMotion = b;
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}
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break;
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case 35:
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if (this->unknown_0490) {
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g_windowMgr.Schedule(this->unknown_0490);
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this->unknown_0490 = nullptr;
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}
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break;
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case 34:
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if (!this->unknown_0490) {
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this->unknown_0490 = new UIPcGage();
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this->unknown_0490->SetSize(60, 5);
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g_windowMgr.AddRenderedFront(this->unknown_0490);
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}
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static_cast<UIPcGage*>(this->unknown_0490)->SetValues(b, d);
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static_cast<UIPcGage*>(this->unknown_0490)->SetLimits(0, 0);
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this->unknown_0490->Move(this->render.screenX - 30, ScaleByScreenHeight(12) + this->render.screenY);
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break;
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case 3: {
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PcStandEntry* entry = reinterpret_cast<PcStandEntry*>(b);
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mode->CellCenter(entry->cellX, entry->cellY, this->render.position.x, this->render.position.z);
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@ -4746,6 +4767,9 @@ void CPc::SendMsg(
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this->Slot49(entry->guildId, entry->guildVersion);
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this->Slot41(entry->unknown_0068, entry->unknown_006C);
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switch (entry->state) {
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case 0:
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this->Slot15(0, 1);
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break;
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case 1:
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this->Slot15(3, 1);
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break;
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@ -4758,6 +4782,62 @@ void CPc::SendMsg(
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}
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break;
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}
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case 124: {
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PcStandEntry* entry = reinterpret_cast<PcStandEntry*>(b);
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this->unknown_04D0 = entry->unknown_0078;
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mode->CellCenter(entry->cellX, entry->cellY, this->render.position.x, this->render.position.z);
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this->render.position.y =
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mode->scene->terrain->Height(this->render.position.x, this->render.position.z);
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this->render.angle = static_cast<float>((entry->direction + 4) * 45);
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this->unknown_0294 = entry->unknown_001C;
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this->unknown_0298 = entry->unknown_0020;
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this->unknown_0158[5] = entry->cellX;
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*reinterpret_cast<int*>(this->unknown_0170) = entry->cellY;
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this->unknown_043C = entry->unknown_005C;
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*reinterpret_cast<int*>(this->unknown_029C) = entry->unknown_0024;
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entry->job = MountedJob(entry->job, entry->stateFlags);
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this->Slot20(
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entry->job, entry->unknown_0008, entry->unknown_0024, entry->unknown_0028, entry->unknown_002C, entry->unknown_0030, entry->unknown_004C,
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entry->unknown_0050, entry->unknown_0054, entry->unknown_0058, entry->stateFlags
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);
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this->Slot43(entry->robe, 0);
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this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
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this->SetUnknown02C8(entry->unknown_0044);
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this->Slot49(entry->guildId, entry->guildVersion);
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this->Slot41(entry->unknown_0068, entry->unknown_006C);
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this->unknown_04CC = entry->unknown_0074;
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switch (entry->state) {
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case 0:
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this->Slot15(0, 1);
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break;
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case 1:
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this->Slot15(3, 1);
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break;
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case 2:
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this->Slot15(6, 1);
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break;
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default:
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this->Slot15(0, 1);
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break;
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}
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break;
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}
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case 105:
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case 106:
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case 136: {
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this->Slot21(this->GetEffectiveJob(-1));
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this->Slot30();
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const std::int64_t weapon = this->Slot35();
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if (weapon >= 1 && weapon <= 104) {
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this->Slot23(static_cast<int>(weapon), static_cast<int>(weapon >> 32));
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} else {
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this->Slot24(static_cast<int>(weapon), static_cast<int>(weapon >> 32));
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}
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this->Slot28(this->unknown_045C);
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this->Slot31();
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this->Slot32();
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break;
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}
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case 4: {
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PcStandEntry* entry = reinterpret_cast<PcStandEntry*>(b);
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this->render.accountId = entry->aid;
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@ -4783,6 +4863,9 @@ void CPc::SendMsg(
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this->Slot49(entry->guildId, entry->guildVersion);
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this->Slot41(entry->unknown_0068, entry->unknown_006C);
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switch (entry->state) {
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case 0:
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this->Slot15(0, 1);
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break;
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case 1:
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this->Slot15(3, 1);
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break;
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@ -4799,30 +4882,51 @@ void CPc::SendMsg(
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this->ShowPartyMemberEffect(entry->aid);
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break;
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}
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case 5: {
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PcMoveEntry* entry = reinterpret_cast<PcMoveEntry*>(b);
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this->unknown_04D0 = entry->unknown_007C;
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case 121: {
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PcStandEntry* entry = reinterpret_cast<PcStandEntry*>(b);
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this->unknown_04D0 = entry->unknown_0078;
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this->render.accountId = entry->aid;
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CGameMode* gameMode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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gameMode->CellCenter(entry->cellX, entry->cellY, this->render.position.x, this->render.position.z);
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this->render.position.y =
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gameMode->scene->terrain->Height(this->render.position.x, this->render.position.z);
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this->render.angle = static_cast<float>((entry->direction + 4) * 45);
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*reinterpret_cast<int*>(&this->unknown_0170[4]) = entry->speed;
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this->routeStartTick = entry->moveStartTick;
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this->unknown_043C = 0;
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this->unknown_0294 = entry->unknown_001C;
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this->unknown_0298 = entry->unknown_0020;
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this->unknown_0158[5] = entry->cellX;
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*reinterpret_cast<int*>(this->unknown_0170) = entry->cellY;
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this->unknown_043C = entry->unknown_005C;
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*reinterpret_cast<int*>(this->unknown_029C) = entry->unknown_0024;
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entry->job = MountedJob(entry->job, entry->stateFlags);
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this->Slot19(
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entry->job, entry->unknown_0008, entry->unknown_002C, entry->unknown_0030, entry->unknown_0034, entry->unknown_0038, entry->unknown_0050,
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entry->unknown_0054, entry->unknown_004C, entry->unknown_0058, entry->unknown_005C
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this->Slot20(
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entry->job, entry->unknown_0008, entry->unknown_0024, entry->unknown_0028, entry->unknown_002C, entry->unknown_0030, entry->unknown_004C,
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entry->unknown_0050, entry->unknown_0054, entry->unknown_0058, entry->stateFlags
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);
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this->Slot43(entry->robe, 0);
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this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
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this->SetUnknown02C8(entry->unknown_0048);
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this->SetUnknown02C8(entry->unknown_0044);
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this->Slot49(entry->guildId, entry->guildVersion);
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this->Slot41(entry->unknown_006C, entry->unknown_0070);
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if (this->FindRoute(entry->startX, entry->startY, entry->startSubX, entry->startSubY, entry->destX, entry->destY, entry->speed)) {
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this->unknown_0158[5] = entry->destX;
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*reinterpret_cast<int*>(this->unknown_0170) = entry->destY;
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this->Slot15(1, 1);
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this->unknown_023C = 0;
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this->Slot41(entry->unknown_0068, entry->unknown_006C);
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switch (entry->state) {
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case 0:
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this->Slot15(0, 1);
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break;
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case 1:
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this->Slot15(3, 1);
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break;
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case 2:
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this->Slot15(6, 1);
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break;
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default:
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this->Slot15(0, 1);
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break;
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}
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if (d == 2 && e == 0 && !StateFlag06(this->stateFlags)) {
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this->LaunchEffect(0x158, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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}
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this->ShowPartyMemberEffect(entry->aid);
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this->unknown_04CC = entry->unknown_0078;
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this->unknown_04CC = entry->unknown_0074;
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break;
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}
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case 6: {
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@ -4856,28 +4960,97 @@ void CPc::SendMsg(
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this->ShowPartyMemberEffect(entry->aid);
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break;
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}
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case 34:
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if (!this->unknown_0490) {
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this->unknown_0490 = new UIPcGage();
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this->unknown_0490->SetSize(60, 5);
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g_windowMgr.AddRenderedFront(this->unknown_0490);
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case 122: {
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PcMoveEntry* entry = reinterpret_cast<PcMoveEntry*>(b);
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this->unknown_04D0 = entry->unknown_007C;
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this->render.accountId = entry->aid;
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*reinterpret_cast<int*>(&this->unknown_0170[4]) = entry->speed;
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this->routeStartTick = entry->moveStartTick;
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this->unknown_043C = 0;
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entry->job = MountedJob(entry->job, entry->stateFlags);
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this->Slot20(
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entry->job, entry->unknown_0008, entry->unknown_002C, entry->unknown_0030, entry->unknown_0034, entry->unknown_0038, entry->unknown_0050,
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entry->unknown_0054, entry->unknown_0058, entry->unknown_005C, entry->stateFlags
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);
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this->Slot43(entry->robe, 0);
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this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
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this->SetUnknown02C8(entry->unknown_0048);
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this->Slot49(entry->guildId, entry->guildVersion);
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this->Slot41(entry->unknown_006C, entry->unknown_0070);
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mode->CellCenter(entry->startX, entry->startY, this->render.position.x, this->render.position.z);
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this->render.position.x += static_cast<float>(mode->scene->terrain->cellSize) * 0.0625f * static_cast<float>(entry->startSubX - 8);
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this->render.position.z += static_cast<float>(mode->scene->terrain->cellSize) * 0.0625f * static_cast<float>(entry->startSubY - 8);
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this->render.position.y =
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mode->scene->terrain->Height(this->render.position.x, this->render.position.z);
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if (this->FindRoute(entry->startX, entry->startY, entry->startSubX, entry->startSubY, entry->destX, entry->destY, entry->speed)) {
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this->unknown_0158[5] = entry->destX;
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*reinterpret_cast<int*>(this->unknown_0170) = entry->destY;
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this->Slot15(1, 1);
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this->unknown_023C = 0;
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} else {
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this->Slot15(0, 1);
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}
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static_cast<UIPcGage*>(this->unknown_0490)->SetValues(b, d);
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static_cast<UIPcGage*>(this->unknown_0490)->SetLimits(0, 0);
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this->unknown_0490->Move(this->render.screenX - 30, ScaleByScreenHeight(12) + this->render.screenY);
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this->ShowPartyMemberEffect(entry->aid);
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this->unknown_04CC = entry->unknown_0078;
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break;
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case 35:
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if (this->unknown_0490) {
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g_windowMgr.Schedule(this->unknown_0490);
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this->unknown_0490 = nullptr;
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}
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case 5: {
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PcMoveEntry* entry = reinterpret_cast<PcMoveEntry*>(b);
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this->unknown_04D0 = entry->unknown_007C;
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this->render.accountId = entry->aid;
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*reinterpret_cast<int*>(&this->unknown_0170[4]) = entry->speed;
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this->routeStartTick = entry->moveStartTick;
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this->unknown_043C = 0;
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entry->job = MountedJob(entry->job, entry->stateFlags);
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this->Slot19(
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entry->job, entry->unknown_0008, entry->unknown_002C, entry->unknown_0030, entry->unknown_0034, entry->unknown_0038, entry->unknown_0050,
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entry->unknown_0054, entry->unknown_004C, entry->unknown_0058, entry->unknown_005C
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);
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this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
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this->SetUnknown02C8(entry->unknown_0048);
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this->Slot49(entry->guildId, entry->guildVersion);
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this->Slot41(entry->unknown_006C, entry->unknown_0070);
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if (this->FindRoute(entry->startX, entry->startY, entry->startSubX, entry->startSubY, entry->destX, entry->destY, entry->speed)) {
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this->unknown_0158[5] = entry->destX;
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*reinterpret_cast<int*>(this->unknown_0170) = entry->destY;
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this->Slot15(1, 1);
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this->unknown_023C = 0;
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}
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this->ShowPartyMemberEffect(entry->aid);
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this->unknown_04CC = entry->unknown_0078;
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break;
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case 77:
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break;
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case 100:
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if (this->render.unknown_0070 == 0 || this->render.unknown_0070 == 6) {
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this->render.curMotion = b;
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}
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case 123: {
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PcMoveEntry* entry = reinterpret_cast<PcMoveEntry*>(b);
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this->unknown_04D0 = entry->unknown_007C;
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this->render.accountId = entry->aid;
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*reinterpret_cast<int*>(&this->unknown_0170[4]) = entry->speed;
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this->routeStartTick = entry->moveStartTick;
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this->unknown_043C = 0;
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entry->job = MountedJob(entry->job, entry->stateFlags);
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this->Slot20(
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entry->job, entry->unknown_0008, entry->unknown_002C, entry->unknown_0030, entry->unknown_0034, entry->unknown_0038, entry->unknown_0050,
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entry->unknown_0054, entry->unknown_0058, entry->unknown_005C, entry->stateFlags
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);
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this->Slot43(entry->robe, 0);
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this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
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this->SetUnknown02C8(entry->unknown_0048);
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this->Slot49(entry->guildId, entry->guildVersion);
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this->Slot41(entry->unknown_006C, entry->unknown_0070);
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if (this->FindRoute(entry->startX, entry->startY, entry->startSubX, entry->startSubY, entry->destX, entry->destY, entry->speed)) {
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this->unknown_0158[5] = entry->destX;
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*reinterpret_cast<int*>(this->unknown_0170) = entry->destY;
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this->Slot15(1, 1);
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this->unknown_023C = 0;
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}
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this->ShowPartyMemberEffect(entry->aid);
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this->unknown_04CC = entry->unknown_0078;
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this->unknown_04D0 = entry->unknown_007C;
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break;
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}
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case 114:
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this->unknown_0494 = d;
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this->unknown_0498 = b;
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break;
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case 101: {
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if (this->unknown_037C[0] != 0) {
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@ -4922,169 +5095,6 @@ void CPc::SendMsg(
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this->unknown_037C[0] = reinterpret_cast<int>(effect);
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break;
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}
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case 105:
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case 106:
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case 136: {
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this->Slot21(this->GetEffectiveJob(-1));
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this->Slot30();
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const std::int64_t weapon = this->Slot35();
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if (weapon >= 1 && weapon <= 104) {
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this->Slot23(static_cast<int>(weapon), static_cast<int>(weapon >> 32));
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} else {
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this->Slot24(static_cast<int>(weapon), static_cast<int>(weapon >> 32));
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}
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this->Slot28(this->unknown_045C);
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this->Slot31();
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this->Slot32();
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break;
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}
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case 114:
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this->unknown_0494 = d;
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this->unknown_0498 = b;
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break;
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case 121: {
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PcStandEntry* entry = reinterpret_cast<PcStandEntry*>(b);
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this->unknown_04D0 = entry->unknown_0078;
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this->render.accountId = entry->aid;
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CGameMode* gameMode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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gameMode->CellCenter(entry->cellX, entry->cellY, this->render.position.x, this->render.position.z);
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this->render.position.y =
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gameMode->scene->terrain->Height(this->render.position.x, this->render.position.z);
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this->render.angle = static_cast<float>((entry->direction + 4) * 45);
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*reinterpret_cast<int*>(&this->unknown_0170[4]) = entry->speed;
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this->unknown_0294 = entry->unknown_001C;
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this->unknown_0298 = entry->unknown_0020;
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this->unknown_0158[5] = entry->cellX;
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*reinterpret_cast<int*>(this->unknown_0170) = entry->cellY;
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this->unknown_043C = entry->unknown_005C;
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*reinterpret_cast<int*>(this->unknown_029C) = entry->unknown_0024;
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entry->job = MountedJob(entry->job, entry->stateFlags);
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this->Slot20(
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entry->job, entry->unknown_0008, entry->unknown_0024, entry->unknown_0028, entry->unknown_002C, entry->unknown_0030, entry->unknown_004C,
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entry->unknown_0050, entry->unknown_0054, entry->unknown_0058, entry->stateFlags
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);
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this->Slot43(entry->robe, 0);
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this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
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this->SetUnknown02C8(entry->unknown_0044);
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this->Slot49(entry->guildId, entry->guildVersion);
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this->Slot41(entry->unknown_0068, entry->unknown_006C);
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switch (entry->state) {
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case 1:
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this->Slot15(3, 1);
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break;
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case 2:
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this->Slot15(6, 1);
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break;
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default:
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this->Slot15(0, 1);
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break;
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}
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if (d == 2 && e == 0 && !StateFlag06(this->stateFlags)) {
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this->LaunchEffect(0x158, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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}
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this->ShowPartyMemberEffect(entry->aid);
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this->unknown_04CC = entry->unknown_0074;
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break;
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}
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case 122: {
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PcMoveEntry* entry = reinterpret_cast<PcMoveEntry*>(b);
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this->unknown_04D0 = entry->unknown_007C;
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this->render.accountId = entry->aid;
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*reinterpret_cast<int*>(&this->unknown_0170[4]) = entry->speed;
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this->routeStartTick = entry->moveStartTick;
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this->unknown_043C = 0;
|
||||
entry->job = MountedJob(entry->job, entry->stateFlags);
|
||||
this->Slot20(
|
||||
entry->job, entry->unknown_0008, entry->unknown_002C, entry->unknown_0030, entry->unknown_0034, entry->unknown_0038, entry->unknown_0050,
|
||||
entry->unknown_0054, entry->unknown_0058, entry->unknown_005C, entry->stateFlags
|
||||
);
|
||||
this->Slot43(entry->robe, 0);
|
||||
this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
|
||||
this->SetUnknown02C8(entry->unknown_0048);
|
||||
this->Slot49(entry->guildId, entry->guildVersion);
|
||||
this->Slot41(entry->unknown_006C, entry->unknown_0070);
|
||||
mode->CellCenter(entry->startX, entry->startY, this->render.position.x, this->render.position.z);
|
||||
this->render.position.x += static_cast<float>(mode->scene->terrain->cellSize) * 0.0625f * static_cast<float>(entry->startSubX - 8);
|
||||
this->render.position.z += static_cast<float>(mode->scene->terrain->cellSize) * 0.0625f * static_cast<float>(entry->startSubY - 8);
|
||||
this->render.position.y =
|
||||
mode->scene->terrain->Height(this->render.position.x, this->render.position.z);
|
||||
if (this->FindRoute(entry->startX, entry->startY, entry->startSubX, entry->startSubY, entry->destX, entry->destY, entry->speed)) {
|
||||
this->unknown_0158[5] = entry->destX;
|
||||
*reinterpret_cast<int*>(this->unknown_0170) = entry->destY;
|
||||
this->Slot15(1, 1);
|
||||
this->unknown_023C = 0;
|
||||
} else {
|
||||
this->Slot15(0, 1);
|
||||
}
|
||||
this->ShowPartyMemberEffect(entry->aid);
|
||||
this->unknown_04CC = entry->unknown_0078;
|
||||
break;
|
||||
}
|
||||
case 123: {
|
||||
PcMoveEntry* entry = reinterpret_cast<PcMoveEntry*>(b);
|
||||
this->unknown_04D0 = entry->unknown_007C;
|
||||
this->render.accountId = entry->aid;
|
||||
*reinterpret_cast<int*>(&this->unknown_0170[4]) = entry->speed;
|
||||
this->routeStartTick = entry->moveStartTick;
|
||||
this->unknown_043C = 0;
|
||||
entry->job = MountedJob(entry->job, entry->stateFlags);
|
||||
this->Slot20(
|
||||
entry->job, entry->unknown_0008, entry->unknown_002C, entry->unknown_0030, entry->unknown_0034, entry->unknown_0038, entry->unknown_0050,
|
||||
entry->unknown_0054, entry->unknown_0058, entry->unknown_005C, entry->stateFlags
|
||||
);
|
||||
this->Slot43(entry->robe, 0);
|
||||
this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
|
||||
this->SetUnknown02C8(entry->unknown_0048);
|
||||
this->Slot49(entry->guildId, entry->guildVersion);
|
||||
this->Slot41(entry->unknown_006C, entry->unknown_0070);
|
||||
if (this->FindRoute(entry->startX, entry->startY, entry->startSubX, entry->startSubY, entry->destX, entry->destY, entry->speed)) {
|
||||
this->unknown_0158[5] = entry->destX;
|
||||
*reinterpret_cast<int*>(this->unknown_0170) = entry->destY;
|
||||
this->Slot15(1, 1);
|
||||
this->unknown_023C = 0;
|
||||
}
|
||||
this->ShowPartyMemberEffect(entry->aid);
|
||||
this->unknown_04CC = entry->unknown_0078;
|
||||
this->unknown_04D0 = entry->unknown_007C;
|
||||
break;
|
||||
}
|
||||
case 124: {
|
||||
PcStandEntry* entry = reinterpret_cast<PcStandEntry*>(b);
|
||||
this->unknown_04D0 = entry->unknown_0078;
|
||||
mode->CellCenter(entry->cellX, entry->cellY, this->render.position.x, this->render.position.z);
|
||||
this->render.position.y =
|
||||
mode->scene->terrain->Height(this->render.position.x, this->render.position.z);
|
||||
this->render.angle = static_cast<float>((entry->direction + 4) * 45);
|
||||
this->unknown_0294 = entry->unknown_001C;
|
||||
this->unknown_0298 = entry->unknown_0020;
|
||||
this->unknown_0158[5] = entry->cellX;
|
||||
*reinterpret_cast<int*>(this->unknown_0170) = entry->cellY;
|
||||
this->unknown_043C = entry->unknown_005C;
|
||||
*reinterpret_cast<int*>(this->unknown_029C) = entry->unknown_0024;
|
||||
entry->job = MountedJob(entry->job, entry->stateFlags);
|
||||
this->Slot20(
|
||||
entry->job, entry->unknown_0008, entry->unknown_0024, entry->unknown_0028, entry->unknown_002C, entry->unknown_0030, entry->unknown_004C,
|
||||
entry->unknown_0050, entry->unknown_0054, entry->unknown_0058, entry->stateFlags
|
||||
);
|
||||
this->Slot43(entry->robe, 0);
|
||||
this->SetStatusStates(entry->bodyState, entry->stateFlags, entry->effectState, false);
|
||||
this->SetUnknown02C8(entry->unknown_0044);
|
||||
this->Slot49(entry->guildId, entry->guildVersion);
|
||||
this->Slot41(entry->unknown_0068, entry->unknown_006C);
|
||||
this->unknown_04CC = entry->unknown_0074;
|
||||
switch (entry->state) {
|
||||
case 1:
|
||||
this->Slot15(3, 1);
|
||||
break;
|
||||
case 2:
|
||||
this->Slot15(6, 1);
|
||||
break;
|
||||
default:
|
||||
this->Slot15(0, 1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 137: {
|
||||
if (this->unknown_037C[1] != 0) {
|
||||
break;
|
||||
|
|
@ -5124,6 +5134,8 @@ void CPc::SendMsg(
|
|||
default:
|
||||
CGameActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, j, k, l, m);
|
||||
break;
|
||||
case 77:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue