Decompile 4 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp

Batch #15089 by Yommy: 4 byte-identical, 0 confirmed by peer review.

- fn_10169 UIRune_Decom::HitTestItem: byte-identical
- fn_10185 UIRuneSystemWnd::Paint: byte-identical
- fn_10193 UIRune_ViewInfo::Paint: byte-identical
- fn_10235 UIRuneSetList::DrawRuneIcon: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-09 09:24:44 +00:00
commit 16be72a96b

View file

@ -80,14 +80,17 @@ int UIRune_Decom::HitTestItem(int x, int y) {
const int offsetX = x - 211;
const int offsetY = y - 354;
int index = offsetX / 54;
if (offsetX % 54 > 38) {
const std::div_t cell = std::div(offsetX, 54);
int index = cell.quot;
if (cell.rem > 38) {
return -1;
}
if (offsetY - 54 > 0) {
if (offsetY - 54 <= 0) {
if (offsetY > 38) {
return -1;
}
} else {
index += 4;
} else if (offsetY > 38) {
return -1;
}
if (list->size() > static_cast<unsigned int>(index)) {
@ -855,11 +858,11 @@ void UIRuneSystem_ActiveWnd::DrawCount(int x, int y, int count, int total, std::
// FUNCTION: fn_10235
void UIRuneSetList::DrawRuneIcon(int x, int y, const char* name, bool active) {
this->DrawBitmap(
x, y, &static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\runesystem\\collection_stroke_small.bmp")))->image, false
x, y, static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\runesystem\\collection_stroke_small.bmp"))), false
);
const std::string icon = FormatOwnedString("유저인터페이스\\runesystem\\rune_icon\\%s.bmp", name);
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(icon.c_str())));
this->DrawBitmap(x + 1, y + 1, &bitmap->image, false);
this->DrawBitmap(x + 1, y + 1, bitmap, false);
if (!active) {
this->geometry.surface->Dim(x + 1, y + 1, bitmap->image.width, bitmap->image.height, 55);
}
@ -1012,12 +1015,12 @@ void UIRuneSystem_Decom_RadioBtn::Paint() {
// FUNCTION: fn_10185
void UIRuneSystemWnd::Paint() {
this->DrawBitmap(
0, 16, &static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\runesystem\\bg_left_title.bmp").c_str())))->image,
0, 16, static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\runesystem\\bg_left_title.bmp").c_str()))),
false
);
this->DrawBitmap(
0, this->geometry.height - 36,
&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\runesystem\\bg_left_down.bmp").c_str())))->image, false
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\runesystem\\bg_left_down.bmp").c_str()))), false
);
this->DrawTitleBar(true, LookupMessage(MSI_ADVENTURE_GUIDE), 0);
}
@ -1470,7 +1473,7 @@ void UIRune_Info::Paint() {
// OFFSET: 0x0081BA00
// FUNCTION: fn_10193
void UIRune_ViewInfo::Paint() {
this->DrawBitmap(0, 0, &static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\runesystem\\View_bg_main.bmp")))->image, true);
this->DrawBitmap(0, 0, static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\runesystem\\View_bg_main.bmp"))), true);
const int total = g_runeSystemMgr->GetTag(-1)->GetRuneCount(1);
const int active = g_runeSystemMgr->GetTag(-1)->m_activeCount[1];
const int center = static_cast<int>(static_cast<float>(this->m_gauge->geometry.width) * 0.5f + static_cast<float>(this->m_gauge->geometry.x));