Maintenance: [forced, user-approved] R3: remove invented EffectPrimitiveRenderContext and EffectVisibilityContext; delete EffectPrimi
Batch #10235 by ragnarok-clanker: forced by an admin (0 lower score(s), 5 changed function(s)); checked with 39 compiled unit(s), including every includer of Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/EffectPrimitiveRendering.h, Source/Contents/Effects/EffectVisibility.h. Deletes: Source/Contents/Effects/EffectPrimitiveRendering.h, Source/Contents/Effects/EffectVisibility.h
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8 changed files with 669 additions and 99 deletions
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@ -12,7 +12,6 @@
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include "Contents/Effects/RagEffect.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/EffectVisibility.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Effects/RagEffectState.h"
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@ -4968,9 +4967,9 @@ void CEffectPrim::PrimBobbing() {
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// OFFSET: 0x00BE7600
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// FUNCTION: fn_19935
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bool CEffectPrim::IsPartyVisible(const EffectVisibilityContext& context) {
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bool CEffectPrim::IsPartyVisible() {
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if (this->state.master) {
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return PartyEffectVisible(this->state.master->state, context);
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return this->state.master->PartyEffectVisible();
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}
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return false;
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