From 17f320da66fcf2f5eae025be2bc8a243e8faeadd Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 5 Nov 2026 03:32:10 +0000 Subject: [PATCH] Confirm fn_17664 (WorldSpatialTree::ClearChildren) Batch #11555 by StrawberrysherbetIX: 0 byte-identical, 1 confirmed by peer review. - fn_17664 WorldSpatialTree::ClearChildren: logic confirmed by peer review (already on main) Peer-reviewed-by: Yommy, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/World/WorldSpatialTree.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Contents/World/WorldSpatialTree.h b/Source/Contents/World/WorldSpatialTree.h index bccac941..4bec8dc1 100644 --- a/Source/Contents/World/WorldSpatialTree.h +++ b/Source/Contents/World/WorldSpatialTree.h @@ -10,8 +10,8 @@ class GroundGeometry; class C3dActor; struct WorldSpatialTree { - WorldSpatialTree(); - ~WorldSpatialTree(); + __declspec(noinline) WorldSpatialTree(); + __declspec(noinline) ~WorldSpatialTree(); WorldSpatialTree(const WorldSpatialTree&) = delete; WorldSpatialTree& operator=(const WorldSpatialTree&) = delete; void Subdivide(int depth);