diff --git a/Source/UI/GameSettings/GameSettingsUI.cpp b/Source/UI/GameSettings/GameSettingsUI.cpp index 1f531cbd8..11a06560a 100644 --- a/Source/UI/GameSettings/GameSettingsUI.cpp +++ b/Source/UI/GameSettings/GameSettingsUI.cpp @@ -1815,31 +1815,100 @@ CUIRadioButton::CUIRadioButton(UIWindowContext& context) : CUICheckBox(context), } // OFFSET: 0x00A3C390 +// FUNCTION: fn_15886 +GameSettingsUI::CUIBasicPage::CUIBasicPage(UIWindowContext& context) : CUIPage(context), m_skin(nullptr), m_sound(nullptr), m_emblem(nullptr), m_rodexSpam(nullptr), m_processPriority(nullptr), m_logInOut(nullptr) { +} // OFFSET: 0x00A3C5D0 +// FUNCTION: fn_15889 +GameSettingsUI::CUIGraphicsPage::CUIGraphicsPage(UIWindowContext& context) : CUIPage(context), m_graphicsApi(nullptr), m_graphics(nullptr), m_spriteDetailLevel(nullptr), m_textureDetailLevel(nullptr), m_fullscreen(nullptr), m_trilinear(nullptr) { +} // OFFSET: 0x00A3C680 +// FUNCTION: fn_15890 +GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) { +} // OFFSET: 0x00A3C730 +// FUNCTION: fn_15891 +GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) { +} // OFFSET: 0x00A3C910 +// FUNCTION: fn_15893 +GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI(UIWindowContext& context) : CUIGroup(context), m_combo(nullptr), m_backend(-1), m_pendingBackend(-1) { +} // OFFSET: 0x00A3C9B0 +// FUNCTION: fn_15894 +GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) { +} // OFFSET: 0x00A3CA60 +// FUNCTION: fn_15895 +GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority(UIWindowContext& context) : CUIGroup(context), m_highButton(nullptr), m_highText(nullptr), m_normalButton(nullptr), m_normalText(nullptr), m_idleButton(nullptr), m_idleText(nullptr) { +} // OFFSET: 0x00A3CB20 +// FUNCTION: fn_15896 +GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) { +} // OFFSET: 0x00A3CBD0 +// FUNCTION: fn_15897 +GameSettingsUI::CUIGroupSkin::CUIGroupSkin(UIWindowContext& context) : CUIGroup(context), m_combo(nullptr) { +} // OFFSET: 0x00A3CC60 +// FUNCTION: fn_15898 +GameSettingsUI::CUIGroupSound::CUIGroupSound(UIWindowContext& context) : CUIGroup(context), m_bgmText(nullptr), m_bgmSlider(nullptr), m_bgmMute(nullptr), unknown_0090(nullptr), m_effectText(nullptr), m_effectSlider(nullptr), m_effectMute(nullptr), unknown_00A0(nullptr) { +} // OFFSET: 0x00A3CD30 +// FUNCTION: fn_15899 +GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel(UIWindowContext& context) : CUIGroup(context), m_slider(nullptr) { +} // OFFSET: 0x00A3CDC0 +// FUNCTION: fn_15900 +GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel(UIWindowContext& context) : CUIGroup(context), m_slider(nullptr) { +} // OFFSET: 0x00A3CE50 +// FUNCTION: fn_15901 +GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear(UIWindowContext& context) : CUIGroup(context), m_onButton(nullptr), m_onText(nullptr), m_offButton(nullptr), m_offText(nullptr) { +} // OFFSET: 0x00A3CF00 +// FUNCTION: fn_15902 +GameSettingsUI::CUIListPage::CUIListPage(UIWindowContext& context) : CUIControl(context), m_optionList(nullptr) { +} // OFFSET: 0x00A1F620 +// FUNCTION: fn_15389 +void GameSettingsUI::CUIBasicPage::Slot15(int width, int height) { + this->m_skin = new CUIGroupSkin(*this->m_context); + this->m_skin->SetSize(400, 36); + this->m_skin->Move(0, 0); + this->AddChild(this->m_skin); + this->m_sound = new CUIGroupSound(*this->m_context); + this->m_sound->SetSize(400, 60); + this->m_sound->Move(0, 36); + this->AddChild(this->m_sound); + this->m_emblem = new CUIGroupEmblem(*this->m_context); + this->m_emblem->SetSize(400, 36); + this->m_emblem->Move(0, 96); + this->AddChild(this->m_emblem); + this->m_rodexSpam = new CUIGroupRodexSpam(*this->m_context); + this->m_rodexSpam->SetSize(400, 60); + this->m_rodexSpam->Move(0, 132); + this->AddChild(this->m_rodexSpam); + this->m_processPriority = new CUIGroupProcessPriority(*this->m_context); + this->m_processPriority->SetSize(400, 36); + this->m_processPriority->Move(0, 192); + this->AddChild(this->m_processPriority); + this->m_logInOut = new CUIGroupLogInOut(*this->m_context); + this->m_logInOut->SetSize(400, 36); + this->m_logInOut->Move(0, 228); + this->AddChild(this->m_logInOut); +}