From 1b08ea4efe2db8d62a9ecd00aa4cf336ced8e67a Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 12 Nov 2026 01:40:48 +0000 Subject: [PATCH] Decompile fn_21296 (CGameMode::LaunchTargetEffect) Batch #17323 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21296 CGameMode::LaunchTargetEffect: logic confirmed by peer review Peer-reviewed-by: Yommy, alisonrag, cremane, Eofim Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/World/WorldObjects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/World/WorldObjects.cpp b/Source/Contents/World/WorldObjects.cpp index ed65a77a2..4a9c46f77 100644 --- a/Source/Contents/World/WorldObjects.cpp +++ b/Source/Contents/World/WorldObjects.cpp @@ -398,7 +398,7 @@ CRenderObject* FindRenderObject(std::uint32_t aid) { // OFFSET: 0x00CD76A0 // FUNCTION: fn_21296 -bool CGameMode::LaunchTargetEffect(int effectId, CGameActor* source, CGameActor* target, int argument) { +__declspec(safebuffers) bool CGameMode::LaunchTargetEffect(int effectId, CGameActor* source, CGameActor* target, int argument) { if (!source || !target) { return false; }