From 1e0d8c6250679c9a4cb5aff8865e142e4020100a Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Wed, 4 Nov 2026 15:44:23 +0000 Subject: [PATCH] Confirm fn_03042 (CGameActor::Slot62) Batch #10636 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_03042 CGameActor::Slot62: byte-identical (already on main) Merged automatically: every function is byte-identical to the original. --- Source/Contents/Actors/RenderObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/Actors/RenderObject.cpp b/Source/Contents/Actors/RenderObject.cpp index 193f87a5..a5099a8d 100644 --- a/Source/Contents/Actors/RenderObject.cpp +++ b/Source/Contents/Actors/RenderObject.cpp @@ -474,7 +474,7 @@ void CRenderObject::SetRenderInfo(const float*, float, float) { // OFFSET: 0x00CC2DA0 // FUNCTION: fn_21146 -void CGameActor::SetUnknown0260(int value) { +__declspec(noinline) void CGameActor::SetUnknown0260(int value) { this->unknown_0260 = value & 1; }