Decompile fn_21632 (CGameMode::ReceiveActorNameAll)

Batch #1591 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21632 CGameMode::ReceiveActorNameAll: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Network/ActorNamePacket.cpp
This commit is contained in:
ragnarok-clanker 2026-10-28 19:42:41 +00:00
commit 1ebead0e33
4 changed files with 39 additions and 0 deletions

View file

@ -9,6 +9,7 @@
#include <string>
class CView;
struct ActorNameAllPacket;
struct WorldScene;
class CGameMode : public CMode {
@ -27,6 +28,7 @@ public:
std::string MapName();
void WorldCell(float x, float z, int& column, int& row) const;
void PlayerCell(int* column, int* row) const;
void ReceiveActorNameAll(const ActorNameAllPacket* packet);
};
#if defined(_WIN32) && !defined(_WIN64)