Decompile fn_21632 (CGameMode::ReceiveActorNameAll)
Batch #1591 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21632 CGameMode::ReceiveActorNameAll: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Network/ActorNamePacket.cpp
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4 changed files with 39 additions and 0 deletions
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@ -9,6 +9,7 @@
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#include <string>
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class CView;
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struct ActorNameAllPacket;
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struct WorldScene;
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class CGameMode : public CMode {
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@ -27,6 +28,7 @@ public:
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std::string MapName();
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void WorldCell(float x, float z, int& column, int& row) const;
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void PlayerCell(int* column, int* row) const;
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void ReceiveActorNameAll(const ActorNameAllPacket* packet);
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};
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#if defined(_WIN32) && !defined(_WIN64)
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