Decompile 2 functions in Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp, ...

Batch #1027 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_01952 DrawAlphaRectangle: logic confirmed by peer review
- fn_17842 ModeFade::Draw: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp
This commit is contained in:
ragnarok-clanker 2026-10-27 10:04:54 +00:00
commit 2035aa96de
4 changed files with 92 additions and 0 deletions

View file

@ -0,0 +1,26 @@
#include "Client/ModeFade.h"
#include "Contents/Sound/SoundMgr.h"
#include "Render/Primitives/AlphaRectangle.h"
#include <timeapi.h>
// GLOBAL: gl_24680
std::uint32_t g_modeFadeTick = 0;
// OFFSET: 0x00AD6740
// FUNCTION: fn_17842
void ModeFade::Draw() {
if (this->requested != 0) {
g_modeFadeTick = timeGetTime();
g_soundMgr->FadeIn();
this->requested = 0;
}
const std::uint32_t elapsed = timeGetTime() - g_modeFadeTick;
if (elapsed < 255) {
DrawAlphaRectangle(
this->primitives, this->textures, this->queues, 0, 0, this->screenWidth, this->screenHeight, (255 - elapsed) << 24, this->depthAlpha, this->depthStart,
this->depthEnd
);
}
}

26
Source/Client/ModeFade.h Normal file
View file

@ -0,0 +1,26 @@
#ifndef RAGNAROK_SOURCE_CLIENT_MODEFADE_H
#define RAGNAROK_SOURCE_CLIENT_MODEFADE_H
#include <cstdint>
class RenderPrimitivePool;
class TextureCache;
struct RenderQueues;
extern std::uint32_t g_modeFadeTick;
struct ModeFade {
int& requested;
RenderPrimitivePool& primitives;
TextureCache& textures;
RenderQueues& queues;
const int& screenWidth;
const int& screenHeight;
const bool& depthAlpha;
const float& depthStart;
const float& depthEnd;
void Draw();
};
#endif

View file

@ -0,0 +1,38 @@
#include "Render/Primitives/AlphaRectangle.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Textures/TextureCache.h"
// OFFSET: 0x0054E460
// FUNCTION: fn_01952
void DrawAlphaRectangle(
RenderPrimitivePool& primitives, TextureCache& textures, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha,
float depthStart, float depthEnd
) {
if ((color & 0xFF000000u) == 0) {
return;
}
RenderPrimitive* primitive = primitives.Acquire();
primitive->texture = textures.Default();
const float left = static_cast<float>(x);
const float top = static_cast<float>(y);
const float right = static_cast<float>(x + width);
const float bottom = static_cast<float>(y + height);
primitive->quad[0].x = left;
primitive->quad[0].y = top;
primitive->quad[1].x = right;
primitive->quad[1].y = top;
primitive->quad[2].x = left;
primitive->quad[2].y = bottom;
primitive->quad[3].x = right;
primitive->quad[3].y = bottom;
for (RenderVertex& vertex : primitive->quad) {
vertex.z = 0.000001f;
vertex.rhw = 0.999999f;
vertex.diffuse = color;
vertex.u = 0.0f;
vertex.v = 0.0f;
}
queues.Submit(primitive, 513, depthAlpha, depthStart, depthEnd);
}

View file

@ -257,6 +257,7 @@
"Source/Client/Mode/ModeCursor.cpp": 0,
"Source/Client/Mode/ModeDragState.cpp": 2,
"Source/Client/Mode/ModeTooltip.cpp": 2,
"Source/Client/ModeFade.cpp": 0,
"Source/Client/Registry.cpp": 0,
"Source/Client/Replay.cpp": 0,
"Source/Client/ReplayPacketRecorder.cpp": 2,
@ -428,6 +429,7 @@
"Source/Network/Packets/PartyJoinRequest.cpp": 2,
"Source/Network/Packets/SkillUpdatePacket.cpp": 4,
"Source/Network/TextEncoding.cpp": 0,
"Source/Render/AlphaRectangle.cpp": 0,
"Source/Render/BlendColor.cpp": 0,
"Source/Render/DX7/BackBufferDX7.cpp": 0,
"Source/Render/DX7/DeviceCapabilitiesDX7.cpp": 0,