Decompile fn_21269 (CGameMode::SubcellPosition)
Batch #1886 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_21269 CGameMode::SubcellPosition: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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2 changed files with 10 additions and 0 deletions
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@ -29,6 +29,7 @@ public:
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std::string MapName();
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void WorldCell(float x, float z, int& column, int& row) const;
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void SubcellPosition(int column, int row, int subColumn, int subRow, float& x, float& z) const;
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void PlayerCell(int* column, int* row) const;
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void ReceiveActorNameAll(const ActorNameAllPacket* packet);
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void NotifyItemBounds();
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@ -22,6 +22,15 @@ void TerrainHeight::CellCenter(int column, int row, float& x, float& z) const {
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z = ((static_cast<float>(row) - static_cast<float>(this->height) * 0.5f) * static_cast<float>(this->cellSize)) + offset;
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}
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// OFFSET: 0x00CD3620
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// FUNCTION: fn_21269
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void CGameMode::SubcellPosition(int column, int row, int subColumn, int subRow, float& x, float& z) const {
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x = (static_cast<float>(column) - static_cast<float>(this->scene->terrain->width) * 0.5f) * static_cast<float>(this->scene->terrain->cellSize) +
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static_cast<float>(subColumn) * static_cast<float>(this->scene->terrain->cellSize) * 0.0625f;
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z = (static_cast<float>(row) - static_cast<float>(this->scene->terrain->height) * 0.5f) * static_cast<float>(this->scene->terrain->cellSize) +
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static_cast<float>(subRow) * static_cast<float>(this->scene->terrain->cellSize) * 0.0625f;
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}
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// OFFSET: 0x00CD5230
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// FUNCTION: fn_21278
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void CGameMode::WorldCell(float x, float z, int& column, int& row) const {
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