Decompile 2 functions in Source/UI/StylingShop/UIStylingShopWnd.cpp

Batch #10876 by cremane: 1 byte-identical, 1 confirmed by peer review.

- fn_10328 UIShowInfoWnd::ResetCheckBoxes: logic confirmed by peer review
- fn_10357 UIStylingShopButton::Slot28: byte-identical

Peer-reviewed-by: Yommy, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-04 22:13:29 +00:00
commit 239b6fa78c

View file

@ -1,7 +1,7 @@
#include "Client/Replay.h"
#include "UI/Window/WindowPolicy.h"
#include "UI/Window/UINewSelectCharWnd.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeMgr.h"
#include "UI/StylingShop/UIStylingShopWnd.h"
#include "Client/Mode/ModeEvents.h"
#include "Client/Session.h"
@ -82,31 +82,19 @@ void UICostumeChangeWnd::Paint() {
this->DrawCenteredText(43, 248, g_session.GetJobName(this->m_display->job, -1), 161, 0, 11, 0, 0);
}
namespace {
struct UICheckBoxBitmaps : UICheckBox {
void Apply(const char* checked, const char* unchecked) {
this->m_checked = checked;
this->m_unchecked = unchecked;
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_checked.c_str())));
this->geometry.width = bitmap->image.width;
this->geometry.height = bitmap->image.height;
ResourceMgr::Instance().Load(Resolve(this->m_unchecked.c_str()));
}
};
}
// OFFSET: 0x00827670
// FUNCTION: fn_10328
void UIShowInfoWnd::ResetCheckBoxes() {
for (int i = 0; i < 8; ++i) {
this->m_checks[i]->SetChecked(0);
static_cast<UICheckBoxBitmaps*>(this->m_checks[i])->Apply(
"유저인터페이스\\styleshop\\check_able.bmp", "유저인터페이스\\styleshop\\Notcheck.bmp");
this->m_checks[i]->SetBitmaps("유저인터페이스\\styleshop\\check_able.bmp", "유저인터페이스\\styleshop\\Notcheck.bmp");
}
std::memset(this->m_changed, 0, sizeof(this->m_changed));
this->unknown_00BC = 0;
this->m_list.clear();
for (unsigned int i = 0; i < this->m_list.size(); ++i) {
this->m_list.clear();
}
}
// OFFSET: 0x00829F30
@ -197,12 +185,8 @@ void UIStylingShopButton::Slot28(int, int) {
int screenX = 0;
int screenY = -20;
for (const UIWindow* window = this; window; window = window->parent) {
screenX += window->geometry.x;
screenY += window->geometry.y;
}
static_cast<CMode*>(g_charViewMode)->ShowTooltip("No Color", screenX, screenY, -1, false, true);
this->ToScreen(screenX, screenY);
g_modeMgr.gameMode->ShowTooltip("No Color", screenX, screenY, -1, false, true);
}
// OFFSET: 0x0082A210