Decompile fn_19996 (CEffectPrim::RenderTwinGlowSquares)

Batch #11194 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.

- fn_19996 CEffectPrim::RenderTwinGlowSquares: logic confirmed by peer review

Peer-reviewed-by: Yommy, cremane, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-05 00:33:01 +00:00
commit 249a4d9539

View file

@ -5,10 +5,22 @@
// OFFSET: 0x00BF5060
// FUNCTION: fn_19996
void CEffectPrim::RenderTwinGlowSquares(matrix& wtm) {
vector3d vec1{};
vector3d vec2{};
vector3d vec3{};
vector3d vec4{};
vector3d vec1;
vector3d vec2;
vector3d vec3;
vector3d vec4;
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = 0.0f;
vec2.x = 0.0f;
vec2.y = 0.0f;
vec2.z = 0.0f;
vec3.x = 0.0f;
vec3.y = 0.0f;
vec3.z = 0.0f;
vec4.x = 0.0f;
vec4.y = 0.0f;
vec4.z = 0.0f;
int rpCnt = 0;
for (int ec = 0; ec < 4; ++ec) {