Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, ...
Batch #1765 by ragnarok-clanker: 0 byte-identical, 8 confirmed by peer review. - fn_19791 EffectParticle::PrimBottom: logic confirmed by peer review - fn_19765 EffectPrimitiveState::GetColorOverride: logic confirmed by peer review - fn_19779 EffectParticle::UpdateHit6: logic confirmed by peer review - fn_19785 MoveEffectPrimitive: logic confirmed by peer review - fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review - fn_20076 CreateEffectParticle: logic confirmed by peer review - fn_19866 RenderEffectPrimitive15: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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10 changed files with 284 additions and 195 deletions
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@ -1,5 +1,5 @@
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#include "Contents/Effects/EffectParticle.h"
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#include "Contents/Effects/RagEffectState.h"
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#include "Contents/Effects/AttachedEffect.h"
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// OFFSET: 0x00BAD940
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// FUNCTION: fn_19761
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@ -9,13 +9,13 @@ EffectParticle::EffectParticle(ResourceMgr& resources, JobNames& names) : CRende
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// OFFSET: 0x00C1DE70
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// FUNCTION: fn_20076
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EffectParticle* CreateEffectParticle(
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RagEffectState& parent, const RenderObjectState& parentRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
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AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
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std::list<CRenderObject*>& worldObjects
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) {
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auto* particle = new EffectParticle(resources, names);
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particle->state.Initialize(particle->render, parent, parentRender, type, x, y, z);
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parent.related.push_back(&particle->state);
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particle->state.Initialize(particle->render, master, masterRender, type, x, y, z);
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master.state.related.push_back(&particle->state);
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worldObjects.push_back(particle);
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return particle;
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