From 28a3a32b6a85b7764ff0b2d58953bdab77cd277e Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 03:26:15 +0000 Subject: [PATCH] Decompile fn_21127 (CGameActor::RaiseUnknown03C8) Batch #12945 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_21127 CGameActor::RaiseUnknown03C8: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/Actors/RenderObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/Actors/RenderObject.cpp b/Source/Contents/Actors/RenderObject.cpp index 39404c71..2df30292 100644 --- a/Source/Contents/Actors/RenderObject.cpp +++ b/Source/Contents/Actors/RenderObject.cpp @@ -582,7 +582,7 @@ void CGameActor::SetUnknown0305(unsigned char value, int extra) { // OFFSET: 0x00CC1D20 // FUNCTION: fn_21127 void CGameActor::RaiseUnknown03C8(int value) { - if (value > 0 && this->unknown_03C8 < value) { + if (value <= 0 || this->unknown_03C8 < value) { this->unknown_03C8 = value; } }