Decompile fn_19987 (CEffectPrim::RenderPolygonFrames)
Batch #12117 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review. - fn_19987 CEffectPrim::RenderPolygonFrames: logic confirmed by peer review Peer-reviewed-by: Yommy, Tanke Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 19 additions and 18 deletions
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@ -1400,20 +1400,21 @@ void CEffectPrim::RenderPolygonFrames(matrix& wtm) {
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radius = slot.distance;
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angle = slot.fullDisplayAngle;
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const float shape = slot.height[10];
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p0.x = radius * g_cosTable[angle];
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p0.y = 0.0f;
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p0.z = radius * g_sinTable[angle];
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if (slot.height[10] == 0.0f) {
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if (shape == 0.0f) {
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angle -= 90;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 1.0f) {
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} else if (shape == 1.0f) {
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angle -= 60;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 2.0f) {
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} else if (shape == 2.0f) {
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angle -= 130;
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if (angle < 0) {
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angle += 360;
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@ -1422,17 +1423,17 @@ void CEffectPrim::RenderPolygonFrames(matrix& wtm) {
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p1.x = radius * g_cosTable[angle];
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p1.y = 0.0f;
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p1.z = radius * g_sinTable[angle];
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if (slot.height[10] == 0.0f) {
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if (shape == 0.0f) {
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angle -= 90;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 1.0f) {
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} else if (shape == 1.0f) {
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angle -= 120;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 2.0f) {
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} else if (shape == 2.0f) {
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angle -= 50;
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if (angle < 0) {
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angle += 360;
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@ -1441,17 +1442,17 @@ void CEffectPrim::RenderPolygonFrames(matrix& wtm) {
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p2.x = radius * g_cosTable[angle];
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p2.y = 0.0f;
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p2.z = radius * g_sinTable[angle];
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if (slot.height[10] == 0.0f) {
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if (shape == 0.0f) {
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angle -= 90;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 1.0f) {
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} else if (shape == 1.0f) {
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angle -= 60;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 2.0f) {
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} else if (shape == 2.0f) {
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angle -= 130;
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if (angle < 0) {
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angle += 360;
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@ -1505,17 +1506,17 @@ void CEffectPrim::RenderPolygonFrames(matrix& wtm) {
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p0.x = radius * g_cosTable[angle];
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p0.y = 0.0f;
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p0.z = radius * g_sinTable[angle];
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if (slot.height[10] == 0.0f) {
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if (shape == 0.0f) {
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angle -= 90;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 1.0f) {
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} else if (shape == 1.0f) {
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angle -= 60;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 2.0f) {
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} else if (shape == 2.0f) {
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angle -= 130;
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if (angle < 0) {
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angle += 360;
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@ -1524,17 +1525,17 @@ void CEffectPrim::RenderPolygonFrames(matrix& wtm) {
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p1.x = radius * g_cosTable[angle];
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p1.y = 0.0f;
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p1.z = radius * g_sinTable[angle];
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if (slot.height[10] == 0.0f) {
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if (shape == 0.0f) {
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angle -= 90;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 1.0f) {
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} else if (shape == 1.0f) {
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angle -= 120;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 2.0f) {
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} else if (shape == 2.0f) {
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angle -= 50;
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if (angle < 0) {
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angle += 360;
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@ -1543,17 +1544,17 @@ void CEffectPrim::RenderPolygonFrames(matrix& wtm) {
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p2.x = radius * g_cosTable[angle];
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p2.y = 0.0f;
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p2.z = radius * g_sinTable[angle];
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if (slot.height[10] == 0.0f) {
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if (shape == 0.0f) {
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angle -= 90;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 1.0f) {
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} else if (shape == 1.0f) {
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angle -= 60;
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if (angle < 0) {
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angle += 360;
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}
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} else if (slot.height[10] == 2.0f) {
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} else if (shape == 2.0f) {
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angle -= 130;
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if (angle < 0) {
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angle += 360;
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