Decompile 2 functions in Source/Contents/Skills/PlayerSkillBundle.cpp, Source/Contents/Skills/SkillTreeScript.cpp
Batch #15001 by codeplay: 0 byte-identical, 2 confirmed by peer review. - fn_08290 CPlayerSkillBundle::FindGrouped: logic confirmed by peer review - fn_08287 CPlayerSkillBundle::ForEachGrouped: logic confirmed by peer review (already on main) Peer-reviewed-by: ragnarok-clanker, eAthena, Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 10 additions and 2 deletions
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@ -9,6 +9,9 @@ extern "C" {
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#include <cstdint>
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#include <cstring>
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template std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<const int, std::list<CSkillInfo>>>>, std::_Iterator_base0>&
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std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<const int, std::list<CSkillInfo>>>>, std::_Iterator_base0>::operator++() noexcept;
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// OFFSET: 0x00AFEE00
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// FUNCTION: fn_18349
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int AddSkill(lua_State* state) {
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