Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their

Batch #10252 by ragnarok-clanker: forced by an admin (1 lower score(s), 10 changed function(s)); checked with 11 compiled unit(s), including every includer of Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/SpriteDrawingPolicy.h.
Deletes: Source/Contents/Actors/SpriteDrawingPolicy.h
This commit is contained in:
ragnarok-clanker 2026-11-03 12:41:12 +00:00
commit 2fa3c6677c
13 changed files with 78 additions and 107 deletions

View file

@ -231,16 +231,3 @@ void CView::Reset() {
// FUNCTION: fn_17929
void CView::Slot2() {
}
// OFFSET: 0x00ADBF60
// FUNCTION: fn_17927
void CView::Update() {
const vector3d& position = this->scene->player->render.position;
this->camera.desiredTarget[0] = position.x;
this->camera.desiredTarget[1] = position.y;
this->camera.desiredTarget[2] = position.z;
this->camera.Smooth();
this->shake.Apply(this->camera, g_worldViewDrawn);
const TerrainHeight terrain = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->terrain->Grid();
this->frame.Refresh(this->camera, terrain, *g_renderer);
}