Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their

Batch #10252 by ragnarok-clanker: forced by an admin (1 lower score(s), 10 changed function(s)); checked with 11 compiled unit(s), including every includer of Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/SpriteDrawingPolicy.h.
Deletes: Source/Contents/Actors/SpriteDrawingPolicy.h
This commit is contained in:
ragnarok-clanker 2026-11-03 12:41:12 +00:00
commit 2fa3c6677c
13 changed files with 78 additions and 107 deletions

View file

@ -1,19 +1,20 @@
#include "Contents/Actors/SpriteDrawingPolicy.h"
#include "Client/Session.h"
#include "Contents/Actors/CharacterRender.h"
#include "Script/LuaScript.h"
// OFFSET: 0x0080E3A0
// FUNCTION: fn_10106
bool SpriteDrawingPolicy::DrawOnTop() const {
bool CCharacterRender::DrawOnTop() const {
bool drawOnTop = true;
if (this->newDrawOnTop == 1) {
if (g_session.m_newRobeDrawOnTop == 1) {
int unusedPriority = 1;
this->script.Call(
"_New_DrawOnTop", "ddddd>bd", this->argument00BC, this->argument0018, this->argument0010, this->argument0040, this->argument0044, &drawOnTop,
g_luaScript->Call(
"_New_DrawOnTop", "ddddd>bd", this->unknown_00BC, this->unknown_0018[0], this->unknown_0010, this->unknown_0040, this->unknown_0044, &drawOnTop,
&unusedPriority
);
} else {
this->script.Call("DrawOnTop", "ddddd>b", this->argument00BC, this->argument0018, this->argument0010, this->argument0040, this->argument0044, &drawOnTop);
g_luaScript->Call("DrawOnTop", "ddddd>b", this->unknown_00BC, this->unknown_0018[0], this->unknown_0010, this->unknown_0040, this->unknown_0044, &drawOnTop);
}
return drawOnTop;
@ -21,7 +22,7 @@ bool SpriteDrawingPolicy::DrawOnTop() const {
// OFFSET: 0x008124B0
// FUNCTION: fn_10111
bool SpriteDrawingPolicy::SetRobe(int robe) {
this->argument00BC = robe;
return this->script.CallTable("TB_Layer_Priority", "IsHelmRobe", "d>b", robe, &this->helmRobe);
bool CCharacterRender::SetRobe(int robe) {
this->unknown_00BC = robe;
return g_luaScript->CallTable("TB_Layer_Priority", "IsHelmRobe", "d>b", robe, &this->unknown_00C0);
}