Decompile 2 functions in Source/Render/DX7/RendererFogDX7.cpp
Batch #16431 by eAthena: 0 byte-identical, 2 confirmed by peer review. - fn_02040 SquareRoot: logic confirmed by peer review - fn_01863 PerspectiveMatrixDX7: logic confirmed by peer review Peer-reviewed-by: Yommy, kyoshi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 11 additions and 12 deletions
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@ -11,21 +11,24 @@
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namespace {
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// OFFSET: 0x00556E50
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// FUNCTION: fn_02039
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__declspec(noinline) float Sine(float angle) {
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return sinf(angle);
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__declspec(noinline) float Sine(volatile float angle) {
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angle = sinf(angle);
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return angle;
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}
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// OFFSET: 0x00556E40
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// FUNCTION: fn_02038
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__declspec(noinline) float Cosine(float angle) {
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return cosf(angle);
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__declspec(noinline) float Cosine(volatile float angle) {
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angle = cosf(angle);
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return angle;
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}
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}
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// OFFSET: 0x00556E60
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// FUNCTION: fn_02040
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float SquareRoot(float value) {
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return sqrtf(value);
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float SquareRoot(volatile float value) {
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value = sqrtf(value);
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return value;
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}
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// OFFSET: 0x00548C30
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@ -44,12 +47,8 @@ HRESULT PerspectiveMatrixDX7(D3DMATRIX& matrix, float fov, float aspect, float n
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return E_INVALIDARG;
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}
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const float cosineX = Cosine(half);
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const float sineX = Sine(half);
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const float scaleX = static_cast<float>((static_cast<double>(cosineX) / sineX) * aspect);
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const float cosineY = Cosine(half);
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const float sineY = Sine(half);
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const float scaleY = static_cast<float>(static_cast<double>(cosineY) / sineY);
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const float scaleX = Cosine(half) / Sine(half) * aspect;
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const float scaleY = Cosine(half) / Sine(half);
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const float depth = farPlane / difference;
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matrix._12 = matrix._13 = matrix._14 = 0;
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