Decompile 4 functions in Source/Contents/Effects/Skills/MonsterSkillEffects.cpp
Batch #16899 by eAthena: 0 byte-identical, 4 confirmed by peer review. - fn_07231 CFloralFlareRoad::Open: logic confirmed by peer review - fn_07386 CSavageImpactEffect::OnProcess: logic confirmed by peer review - fn_07414 CSevereRainStorm::SpawnCrossRain: logic confirmed by peer review - fn_07418 CSevereRainStorm::SpawnSevereRain: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 4 additions and 4 deletions
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@ -1004,7 +1004,7 @@ void CFloralFlareRoad::Open() {
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bottom->Load(std::string("froral_flareroad\\froral_flareroad_bottom\\froral_flareroad_bottom.str"));
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for (int delay = 0; delay < 4500; delay += 300) {
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vector3d position = {this->position[0], this->position[1], this->position[2]};
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vector3d position = *reinterpret_cast<const vector3d*>(this->position);
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const int distanceX = ClampedRandom(20);
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const int angleX = ClampedRandom(360);
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position.x = ClientSine(angleX) * static_cast<float>(distanceX) + position.x;
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@ -2874,8 +2874,8 @@ bool CSavageImpactEffect::IsAlive() {
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void CSavageImpactEffect::OnProcess() {
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CEZ2STRParticle* particle = AsParticle(this->emitter);
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const float x = this->position[0] + 0.0f;
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const float y = this->position[1] - 12.0f;
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const float z = this->position[2] + 0.0f;
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const float y = this->position[1] - 12.0f;
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particle->position.x = x;
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particle->position.y = y;
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particle->position.z = z;
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@ -3716,7 +3716,7 @@ void CSevereRainStorm::SpawnParticles() {
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void CSevereRainStorm::SpawnCrossRain() {
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const int ranges[10] = {3, 3, 3, 5, 5, 5, 7, 7, 7, 9};
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const int index = std::max(0, std::min(this->effectLevel - 1, 9));
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vector3d position = {this->position[0], this->position[1], this->position[2]};
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vector3d position = *reinterpret_cast<const vector3d*>(this->position);
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const int spread = ranges[index] * 50;
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const float half = static_cast<float>(spread) * 0.5f;
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@ -3803,7 +3803,7 @@ void CSevereRainStorm::SpawnCrystalRain() {
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// OFFSET: 0x00726BE0
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// FUNCTION: fn_07418
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void CSevereRainStorm::SpawnSevereRain() {
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vector3d position = {this->position[0], this->position[1], this->position[2]};
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vector3d position = *reinterpret_cast<const vector3d*>(this->position);
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position.z += 10.0f;
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if (ClampedRandom(10) >= 5) {
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position.x = static_cast<float>(ClampedRandom(251)) * 0.1f + position.x;
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