diff --git a/Source/Contents/SpriteLayerDepth.cpp b/Source/Contents/SpriteLayerDepth.cpp index 04195ecd..c6c2dc4c 100644 --- a/Source/Contents/SpriteLayerDepth.cpp +++ b/Source/Contents/SpriteLayerDepth.cpp @@ -33,8 +33,8 @@ void CCharacterRender::OffsetLayerDepth(int layer, SpriteCellQuad& quad, float b break; case 4: if (g_cameraDistance < robeTopLayerThreshold) { - bottomDepth += 0.00003f; topDepth += 0.00003f; + bottomDepth += 0.00003f; } quad.bottomDepth = bottomDepth; quad.topDepth = topDepth;