From 30cae4ab9f50feae6dab7bec9321c6efe8809796 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 02:03:07 +0000 Subject: [PATCH] Decompile fn_10103 (CCharacterRender::OffsetLayerDepth) Batch #12862 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_10103 CCharacterRender::OffsetLayerDepth: logic confirmed by peer review Peer-reviewed-by: Yommy, Tanke, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/SpriteLayerDepth.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/SpriteLayerDepth.cpp b/Source/Contents/SpriteLayerDepth.cpp index 04195ecd..c6c2dc4c 100644 --- a/Source/Contents/SpriteLayerDepth.cpp +++ b/Source/Contents/SpriteLayerDepth.cpp @@ -33,8 +33,8 @@ void CCharacterRender::OffsetLayerDepth(int layer, SpriteCellQuad& quad, float b break; case 4: if (g_cameraDistance < robeTopLayerThreshold) { - bottomDepth += 0.00003f; topDepth += 0.00003f; + bottomDepth += 0.00003f; } quad.bottomDepth = bottomDepth; quad.topDepth = topDepth;