Maintenance: [forced, admin decision] Resubmission of returned batch 10026 rebased on c246e79d: also renames the CMode+0x10 write in

Batch #10033 by ragnarok-clanker: forced by an admin (0 lower score(s), 6 changed function(s)); checked with 479 compiled unit(s), including every includer of Source/Client/Application/ApplicationMessages.h, Source/Client/Application/Launcher.h, Source/Client/Mode/CMode.h, Source/Client/ModeFade.h, Source/UI/Window/UIWindowMgr.h.
This commit is contained in:
ragnarok-clanker 2026-11-02 14:34:46 +00:00
commit 30cdd441a1
12 changed files with 43 additions and 71 deletions

View file

@ -1,3 +1,4 @@
#include "Client/Application/ApplicationMessages.h"
#include "Contents/Models/ModelActor.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/World/WorldModelLoading.h"
@ -27,7 +28,6 @@
#include <timeapi.h>
#include <windows.h>
void sub_E57380();
// GLOBAL: gl_24754
float g_worldLightDirection[3];
@ -326,7 +326,7 @@ void CWorld::InitWorld() {
if (g_renderer->Draw()) {
g_renderer->Present(0);
}
sub_E57380();
PumpApplicationMessages();
}
reinterpret_cast<const ::TerrainHeight*>(g_modeMgr.GetGameMode())