Maintenance: [forced, admin decision] Resubmission of returned batch 10026 rebased on c246e79d: also renames the CMode+0x10 write in
Batch #10033 by ragnarok-clanker: forced by an admin (0 lower score(s), 6 changed function(s)); checked with 479 compiled unit(s), including every includer of Source/Client/Application/ApplicationMessages.h, Source/Client/Application/Launcher.h, Source/Client/Mode/CMode.h, Source/Client/ModeFade.h, Source/UI/Window/UIWindowMgr.h.
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c246e79d27
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30cdd441a1
12 changed files with 43 additions and 71 deletions
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@ -1,3 +1,4 @@
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#include "Client/Application/ApplicationMessages.h"
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#include "Contents/Models/ModelActor.h"
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#include "Contents/Ground/TerrainHeight.h"
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#include "Contents/World/WorldModelLoading.h"
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@ -27,7 +28,6 @@
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#include <timeapi.h>
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#include <windows.h>
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void sub_E57380();
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// GLOBAL: gl_24754
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float g_worldLightDirection[3];
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@ -326,7 +326,7 @@ void CWorld::InitWorld() {
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if (g_renderer->Draw()) {
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g_renderer->Present(0);
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}
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sub_E57380();
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PumpApplicationMessages();
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}
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reinterpret_cast<const ::TerrainHeight*>(g_modeMgr.GetGameMode())
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