Decompile fn_21323 (CGameMode::Update)
Batch #18243 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21323 CGameMode::Update: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, alisonrag, bibinir Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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3 changed files with 3 additions and 3 deletions
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@ -8877,7 +8877,7 @@ void CGameMode::Update() {
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this->DrawMiniMap();
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g_windowMgr.DrawCenteredBackground();
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g_windowMgr.DrawWindows();
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g_mapInfoMgr->DrawMapName(*GetRenderSystemHolder()->system);
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g_mapInfoMgr->DrawMapName();
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if (this->scene->isPKZone != 0 || *reinterpret_cast<const int*>(&g_session.interactionFlags[0x08]) != 0) {
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this->DrawMiniMapCoordinates();
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this->DrawTimeAttackTimer();
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@ -211,7 +211,7 @@ bool CMapInfoMgr::LoadScript() {
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// OFFSET: 0x006CF290
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// FUNCTION: fn_06493
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void CMapInfoMgr::DrawMapName(CRenderSystemBase& system) {
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void CMapInfoMgr::DrawMapName() {
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MapNameDisplay* display = this->m_display;
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if (display == nullptr) {
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return;
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@ -72,7 +72,7 @@ public:
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const char* GetDisplayName(std::string map);
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const char* GetSignSubName(std::string map);
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bool LoadScript();
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void DrawMapName(CRenderSystemBase& system);
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void DrawMapName();
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};
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#if defined(_WIN32) && !defined(_WIN64)
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