Maintenance: [forced, user-approved] Family G5: remove invented UIWaitDBSaveWndContext (WindowManagerWindows& windows), its ctor para
Batch #10198 by ragnarok-clanker: forced by an admin (1 lower score(s), 3 changed function(s)); checked with 490 compiled unit(s), including every includer of Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Window/UIWindowMgr.h.
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4f6f377445
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4 changed files with 5 additions and 13 deletions
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@ -51,9 +51,9 @@ private:
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// OFFSET: 0x00AB49D0
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// FUNCTION: fn_17446
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UIWaitDBSaveWnd::UIWaitDBSaveWnd(UIWindowContext& windowContext, UIWaitDBSaveWndContext& waitContext)
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UIWaitDBSaveWnd::UIWaitDBSaveWnd(UIWindowContext& windowContext)
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: UIWindow(windowContext, 0), m_animation(0), m_frame(0), m_loopLimit(0), m_sprite(nullptr), m_action(nullptr), m_startTime(0), m_loop(1),
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m_closeTime(0), m_waitContext(waitContext) {
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m_closeTime(0) {
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const std::uint8_t actionSource[] = {0x36, 0xCE, 0xE6, 0x4D, 0xCF, 0x8B, 0xAC, 0x76, 0x17, 0xCA, 0xD3, 0x77, 0xE4,
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0xBE, 0xB3, 0x78, 0x00, 0xCB, 0xE6, 0x57, 0xEC, 0xE7, 0x9E, 0x74, 0x15, 0xAF};
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thread_local EncryptedName<sizeof(actionSource), 0x17FFC98B398FAF61ULL> actionName(actionSource);
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@ -146,7 +146,7 @@ void UIWaitDBSaveWnd::Slot27(int, int) {
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void UIWaitDBSaveWnd::Slot19() {
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if (this->m_closeTime != 0 && timeGetTime() >= this->m_closeTime) {
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this->m_closeTime = 0;
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this->m_waitContext.windows.CloseWindow(10024);
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g_windowMgr.CloseWindow(10024);
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return;
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}
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