Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/GameModePackets.cpp, ...
Batch #13148 by KWDev: 10 byte-identical, 0 confirmed by peer review. - fn_05385 CPetEvolutionMgr::L_InsertEvolutionRecipeLGU: byte-identical - fn_05440 CRenewQuestMgr::GetMonsterConditionText: byte-identical - fn_06538 NEO_PACKAGEITEM::CPaidPackageItemMgr::IsPaidItem: byte-identical - fn_08147 CRuneSystemMgr::Reset: byte-identical - fn_19316 Replay::AnimationScale: byte-identical - fn_19317 Replay::DelayScale: byte-identical - fn_19618 CNavigationManager::FitToSquare: byte-identical - fn_21737 CGameMode::ReceiveMemorialDungeonNotify: byte-identical - fn_22067 CGameMode::ReceiveLapineBoxResult: byte-identical - fn_22123 CGameMode::ReceiveGradeEnchantInfo: byte-identical Merged automatically: every function is byte-identical to the original.
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9 changed files with 22 additions and 22 deletions
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@ -566,7 +566,7 @@ void CRuneSystemMgr::Reset() {
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CTagData* tag = *tagIt;
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tag->m_locked = false;
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for (int type = 0; type < 2; ++type) {
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for (std::vector<RuneData*>::iterator runeIt = tag->m_runes[type].begin(); runeIt != tag->m_runes[type].end(); ++runeIt) {
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for (std::vector<RuneData*>::iterator runeIt = tag->m_runes[type].begin(); tag->m_runes[type].end() != runeIt; ++runeIt) {
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if (*runeIt) {
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(*runeIt)->m_active = false;
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if (type == 0) {
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