Decompile fn_03155 (CSkillAction_DamageWereRaptorForm::PlayFormAttackEffect)
Batch #16593 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_03155 CSkillAction_DamageWereRaptorForm::PlayFormAttackEffect: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, alisonrag Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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@ -427,7 +427,7 @@ void CSkillAction_DamageWereRaptorForm::PlayFormAttackEffect(CGameActor* actor)
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if (actor) {
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EffectLists* effects = g_effectMgr;
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effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
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const char bytes[] = {'\x7B', '\x43', '\x92', '\x8F', '\x84', '\x01', '\x32', '\x6A', '\x7A', '\x43', '\xA8', '\x95', '\x8C', '\x05', '\x19', '\x72',
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const std::array<char, 18> bytes = {'\x7B', '\x43', '\x92', '\x8F', '\x84', '\x01', '\x32', '\x6A', '\x7A', '\x43', '\xA8', '\x95', '\x8C', '\x05', '\x19', '\x72',
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'\x6D', '\x31'};
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thread_local EncryptedName<sizeof(bytes), 0x1D6D75EDE7CD311FULL> name(bytes);
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return name.Text();
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