Decompile 3 functions in Source/Contents/Models/ModelTextureAnimation.cpp
Batch #11500 by cremane: 0 byte-identical, 3 confirmed by peer review. - fn_01728 ModelKeyList1::Read: logic confirmed by peer review - fn_01729 ModelKeyList2::Read: logic confirmed by peer review - fn_01731 ModelKeyList4::Read: logic confirmed by peer review Peer-reviewed-by: Yommy, KWDev, dori Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 4 additions and 4 deletions
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@ -44,7 +44,7 @@ void ModelKeyList1::Read(CFile& file) {
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int count = 0;
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file.Read(&count, sizeof(count));
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for (int i = 0; i < count; ++i) {
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ModelRotationKey key{};
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ModelRotationKey key;
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file.Read(&key, sizeof(key));
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this->push_back(key);
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}
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@ -57,10 +57,10 @@ struct ModelKeyList2 : std::vector<ModelRotationKey> {
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// OFFSET: 0x005411E0
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// FUNCTION: fn_01729
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void ModelKeyList2::Read(CFile& file) {
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int count = 0;
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int count;
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file.Read(&count, sizeof(count));
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for (int i = 0; i < count; ++i) {
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ModelRotationKey key{};
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ModelRotationKey key;
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file.Read(&key, sizeof(key));
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this->push_back(key);
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}
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@ -92,7 +92,7 @@ void ModelKeyList4::Read(CFile& file) {
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int count = 0;
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file.Read(&count, sizeof(count));
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for (int i = 0; i < count; ++i) {
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ModelRotationKey key{};
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ModelRotationKey key;
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file.Read(&key, sizeof(key));
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this->push_back(key);
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}
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