Decompile fn_09315 (UIRequestJoinPartyWnd::SendMsg)

Batch #10907 by dori: 0 byte-identical, 1 confirmed by peer review.

- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: Tanke, cremane, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-04 18:25:19 +00:00
commit 367a59b8f0

View file

@ -1,4 +1,5 @@
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/MessageTable.h"
#include "Client/Mode/ModeEvents.h"
#include "Client/Session.h"
@ -163,7 +164,7 @@ int UIRequestJoinPartyWnd::SendMsg(UIWindow* sender, int message, std::intptr_t
g_requestJoinPartyMgr->Block(this->accountId);
}
static_cast<CMode*>(g_charViewMode)->SendMsg(264, this->characterId, value == 541, reinterpret_cast<std::intptr_t>(&this->accountId), 0);
g_modeMgr.gameMode->SendMsg(264, this->characterId, value == 541, reinterpret_cast<std::intptr_t>(&this->accountId), 0);
g_requestJoinPartyMgr->Advance();
this->block->SetChecked(0);