Decompile fn_24304 (CSkill::ShowModel)
Batch #16856 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_24304 CSkill::ShowModel: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 10 additions and 4 deletions
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@ -310,10 +310,7 @@ void CSkill::ShowModel(const char* modelName) {
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this->m_model->CopyVolumes(resource->volumes);
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this->m_model->SetSpeed(1.0f);
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const vector3d position = this->render.position;
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this->m_model->position[0] = position.x;
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this->m_model->position[1] = position.y;
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this->m_model->position[2] = position.z;
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this->m_model->dirty = 1;
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this->m_model->SetPosition(position);
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this->m_model->Assign(*resource);
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this->m_model->Animate(3.0);
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this->m_model->occlusionEnabled = 0;
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@ -3,6 +3,7 @@
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#include "Contents/Models/ModelNode.h"
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#include "Contents/Models/ModelSpatial.h"
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#include "Utility/Math/Vector3d.h"
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class C3dActor {
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public:
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@ -24,6 +25,14 @@ public:
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void CopyVolumes(const std::list<ModelVolume*>& source);
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void Fade();
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// INLINED
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void SetPosition(const vector3d& value) {
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this->position[0] = value.x;
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this->position[1] = value.y;
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this->position[2] = value.z;
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this->dirty = 1;
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}
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/* 0004 */ float position[3];
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/* 0010 */ float rotation[3];
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/* 001C */ float scale[3];
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