Decompile fn_08551 (CSkillObjectAction_HN_JACK_FROST_NOVA::Slot01)
Batch #7852 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_08551 CSkillObjectAction_HN_JACK_FROST_NOVA::Slot01: logic confirmed by peer review Peer-reviewed-by: secret, Tanke, pedrao Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 10 additions and 0 deletions
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@ -2395,6 +2395,7 @@ public:
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class CSkillObjectAction_HN_JACK_FROST_NOVA : public CSkillObjectAction {
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public:
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void Slot00(int argument, CRenderObject* object, CGameActor* source) override;
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void Slot01(CRenderObject* object) override;
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};
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class CSkillAction_HN_HELLS_DRIVE : public CSkillAction {
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@ -2838,6 +2839,15 @@ void CSkillObjectAction_HN_JACK_FROST_NOVA::Slot00(int argument, CRenderObject*
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}
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}
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// OFFSET: 0x007847E0
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// FUNCTION: fn_08551
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void CSkillObjectAction_HN_JACK_FROST_NOVA::Slot01(CRenderObject* object) {
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if (object) {
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const vector3d position = object->render.position;
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g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("jack_frost_nova_end"), position.x, position.y, position.z, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x00784950
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// FUNCTION: fn_08552
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int CSkillAction_HN_HELLS_DRIVE::Slot02() {
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