Decompile fn_08551 (CSkillObjectAction_HN_JACK_FROST_NOVA::Slot01)

Batch #7852 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_08551 CSkillObjectAction_HN_JACK_FROST_NOVA::Slot01: logic confirmed by peer review

Peer-reviewed-by: secret, Tanke, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-31 12:19:44 +00:00
commit 37ca1a0b36

View file

@ -2395,6 +2395,7 @@ public:
class CSkillObjectAction_HN_JACK_FROST_NOVA : public CSkillObjectAction {
public:
void Slot00(int argument, CRenderObject* object, CGameActor* source) override;
void Slot01(CRenderObject* object) override;
};
class CSkillAction_HN_HELLS_DRIVE : public CSkillAction {
@ -2838,6 +2839,15 @@ void CSkillObjectAction_HN_JACK_FROST_NOVA::Slot00(int argument, CRenderObject*
}
}
// OFFSET: 0x007847E0
// FUNCTION: fn_08551
void CSkillObjectAction_HN_JACK_FROST_NOVA::Slot01(CRenderObject* object) {
if (object) {
const vector3d position = object->render.position;
g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("jack_frost_nova_end"), position.x, position.y, position.z, 0, -1, 0, 0);
}
}
// OFFSET: 0x00784950
// FUNCTION: fn_08552
int CSkillAction_HN_HELLS_DRIVE::Slot02() {