Decompile fn_03940 (CCharacterLinkedUserDataMgr::Save'::8'::SaveUseSkillLevel::operator())
Batch #6629 by System4z: 0 byte-identical, 1 confirmed by peer review. - fn_03940 `CCharacterLinkedUserDataMgr::Save'::`8'::SaveUseSkillLevel::operator(): logic confirmed by peer review Peer-reviewed-by: alisonrag, SapitoSucio, vinnyamancio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 19 additions and 11 deletions
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@ -43,19 +43,27 @@ void CCharacterLinkedUserDataMgr::Save(CharacterConfigSave& context, const char*
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if (g_session.GetOption(7) != 0) {
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Json::Value values;
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context.skills.ForEachGrouped([&](CSkillInfo* skill) {
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const int id = static_cast<int>(skill->id);
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const int level = context.UseLevel(id);
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struct SaveUseSkillLevel {
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const CharacterConfigSave* context;
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Json::Value* values;
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if (level != 0) {
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Json::Value value;
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value["SKID"] = id;
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value["SKLv"] = level;
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values.append(value);
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// OFFSET: 0x005E7AE0
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// FUNCTION: fn_03940
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bool operator()(CSkillInfo* skill) const {
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const int id = static_cast<int>(skill->id);
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const int level = reinterpret_cast<const CharacterConfigSave*>(&g_session)->UseLevel(id);
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if (level != 0) {
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Json::Value value;
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value["SKID"] = id;
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value["SKLv"] = level;
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this->values->append(value);
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}
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return true;
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}
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};
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return true;
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});
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context.skills.ForEachGrouped(SaveUseSkillLevel{&context, &values});
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data["UseSkillInfo"] = values;
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}
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